Conceptual Framework for a Video Game as an Educational Tool for Waste Sorting and Management

Waste has become an environmental issue that grows in line with the increasing activities of society. One of the causes of this problem is the lack of awareness about the importance of waste sorting and processing among the younger generation, which can lead to negative impacts on health and the environment. Therefore, there is a need for an engaging and effective medium to deliver educational messages about the proper way to sort and process waste to the youth. One such medium that can be used to convey this message is a video game. The goal of designing this game is to deliver educational content in a fun and engaging way that resonates with the younger generation. In the development of the game, the method used is the Game Development Life Cycle (GDLC), which includes the stages of initiation, pre-production, production, testing, beta testing, and release. This method is used to ensure that the game is tailored to its target audience based on feedback received by the developers. The methods used to collect data during this research include observation and surveys for primary data, as well as secondary data from e-books, e-journals, the internet, and other sources. The game development is guided by a creative concept that serves as a foundation for the next stages of development. This creative concept includes verbal, non-verbal, and visual messages that provide an overall picture of the game to be developed. This game can serve as both an educational and entertaining tool that increases knowledge and fosters awareness among the target audience about the importance of proper waste sorting and processing. It is expected that this research can serve as a foundation for developing other educational games related to waste management.

Authors

Publication Details

Journal
Seni Rupa
Published
2024-12-31
DOI
https://doi.org/10.24114/sr.v8i2.67815
Primary Topic
Augmented Reality Applications
Type
article
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article

Conceptual Framework for a Video Game as an Educational Tool for Waste Sorting and Management

Dwi Mutia Sari, Rahma Kholisa
Seni Rupa
Augmented Reality Applications
article

Conceptual Framework for a Video Game as an Educational Tool for Waste Sorting and Management

Dwi Mutia Sari, Rahma Kholisa
article en

Abstract

Waste has become an environmental issue that grows in line with the increasing activities of society. One of the causes of this problem is the lack of awareness about the importance of waste sorting and processing among the younger generation, which can lead to negative impacts on health and the environment. Therefore, there is a need for an engaging and effective medium to deliver educational messages about the proper way to sort and process waste to the youth. One such medium that can be used to convey this message is a video game. The goal of designing this game is to deliver educational content in a fun and engaging way that resonates with the younger generation. In the development of the game, the method used is the Game Development Life Cycle (GDLC), which includes the stages of initiation, pre-production, production, testing, beta testing, and release. This method is used to ensure that the game is tailored to its target audience based on feedback received by the developers. The methods used to collect data during this research include observation and surveys for primary data, as well as secondary data from e-books, e-journals, the internet, and other sources. The game development is guided by a creative concept that serves as a foundation for the next stages of development. This creative concept includes verbal, non-verbal, and visual messages that provide an overall picture of the game to be developed. This game can serve as both an educational and entertaining tool that increases knowledge and fosters awareness among the target audience about the importance of proper waste sorting and processing. It is expected that this research can serve as a foundation for developing other educational games related to waste management.

Seni RupaVol. 8(2)
Openalex Percentile: Top 69%
Augmented Reality Applications
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Conceptual Framework for a Video Game as an Educational Tool for Waste Sorting and Management — Dwi Mutia Sari, Rahma Kholisa · Seni Rupa (2024) | TGRS Research Map | TGRS