Metanarrative Horror: The Existential Dread of Choice

The dichotomy of sandbox versus railroad offers a paired set of existential horrors.In its benign form, the sandbox paradigm symbolizes freedom of action, where players can roam virtual worlds at will.The benign railroad represents structure, providing players with linear but cohesive experiences.Taken to their extremes, both styles represent something darker: the hopeless, aimless wandering of infinite choice on the one hand, and the restrictive mind control of non-choice on the other.Rather than designs to be avoided, however, we argue that these twin horrors represent an opportunity for new design space.By understanding the philosophical anxieties that define this existential dread of choice, we can manipulate agency mechanics (Habel and Kooyman 2014) to produce self-reflexive horror experiences unique to interactive metanarrative.

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Publication Details

Published
2024-09-30
DOI
https://doi.org/10.26503/dl.v2024i2.2275
Primary Topic
Gothic Literature and Media Analysis
Type
article
Field-Weighted Citation Impact
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article

Metanarrative Horror: The Existential Dread of Choice

Claire Stricklin, Samuel Muscente
Gothic Literature and Media Analysis
article

Metanarrative Horror: The Existential Dread of Choice

Claire Stricklin, Samuel Muscente
article en

Abstract

The dichotomy of sandbox versus railroad offers a paired set of existential horrors.In its benign form, the sandbox paradigm symbolizes freedom of action, where players can roam virtual worlds at will.The benign railroad represents structure, providing players with linear but cohesive experiences.Taken to their extremes, both styles represent something darker: the hopeless, aimless wandering of infinite choice on the one hand, and the restrictive mind control of non-choice on the other.Rather than designs to be avoided, however, we argue that these twin horrors represent an opportunity for new design space.By understanding the philosophical anxieties that define this existential dread of choice, we can manipulate agency mechanics (Habel and Kooyman 2014) to produce self-reflexive horror experiences unique to interactive metanarrative.

Cooper University Hospital (US), Cooper University Health Care (US)
Reduced inequalities
Openalex Percentile: Top 49%
Gothic Literature and Media Analysis
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