“THE FIRST SOCIAL SCREEN”: A SUPERVISED DIGITAL ENVIRONMENT FOR SOCIAL MEDIA ATTUNEMENT

Smartphone adoption among youth has dramatically shifted, with average first ownership now occurring at age eight and daily usage soaring to 7.5 hours—a 40% increase in just five years. This digital immersion is fundamentally altering communication patterns, educational approaches, and social development, creating a reality where many young people spend more time with screens than engaging in face-to-face interactions or traditional learning or socio-cultural activities. This study proposes a structured approach to adolescent4 digital literacy education through a supervised smartphone environment designed for school implementation. Unlike traditional monitoring systems, our platform employs an Artificial Intelligence (AI) mediated supervision to balance privacy with appropriate oversight. By creating a closed ecosystem mirroring popular social media platforms, this platform aspires to provide adolescents with practical experience to develop critical digital competencies while addressing gaps in current adolescent digital education by providing hands-on experience in a supervised environment that balances privacy with safety, bringing the social protagonism back to educational institutions for predict (for example: c ollective and individual patterns that allow management to anticipate both performance and socio-emotional issues, intervening beforehand to prevent problems or enhance positive outcomes, while also being scalable). We propose a theoretical framework, system architecture, and implementation considerations for such platform.

Authors

Publication Details

Journal
South American Development Society Journal
Published
2025-04-18
DOI
https://doi.org/10.24325/issn.2446-5763.v11i31p42-64
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

“THE FIRST SOCIAL SCREEN”: A SUPERVISED DIGITAL ENVIRONMENT FOR SOCIAL MEDIA ATTUNEMENT

Fernando Santos Corrêa, Luiz Guilherme Antunes, Sushila Vieira Claro
South American Development Society Journal
Digital Games and Media
article

“THE FIRST SOCIAL SCREEN”: A SUPERVISED DIGITAL ENVIRONMENT FOR SOCIAL MEDIA ATTUNEMENT

Fernando Santos Corrêa, Luiz Guilherme Antunes, Sushila Vieira Claro
article en

Abstract

Smartphone adoption among youth has dramatically shifted, with average first ownership now occurring at age eight and daily usage soaring to 7.5 hours—a 40% increase in just five years. This digital immersion is fundamentally altering communication patterns, educational approaches, and social development, creating a reality where many young people spend more time with screens than engaging in face-to-face interactions or traditional learning or socio-cultural activities. This study proposes a structured approach to adolescent4 digital literacy education through a supervised smartphone environment designed for school implementation. Unlike traditional monitoring systems, our platform employs an Artificial Intelligence (AI) mediated supervision to balance privacy with appropriate oversight. By creating a closed ecosystem mirroring popular social media platforms, this platform aspires to provide adolescents with practical experience to develop critical digital competencies while addressing gaps in current adolescent digital education by providing hands-on experience in a supervised environment that balances privacy with safety, bringing the social protagonism back to educational institutions for predict (for example: c ollective and individual patterns that allow management to anticipate both performance and socio-emotional issues, intervening beforehand to prevent problems or enhance positive outcomes, while also being scalable). We propose a theoretical framework, system architecture, and implementation considerations for such platform.

South American Development Society JournalVol. 11(31)
Openalex Percentile: Top 71%
Digital Games and Media
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