Effect of Gamification Method on Students Listening Skill in English Language in Maiduguri Metropolis, Borno State

Traditional methods of teaching listening often fail to engage students fully, leading to passive learning experiences. In contrast, gamified approaches can create immersive and enjoyable learning experiences that enhance listening skills and promote a positive attitude towards language learning. This study aimed to investigate the effect of the gamification method on students' listening skills in the English language within Maiduguri Metropolis, Borno State. A pre-test and post-test research design was adopted for this study. The population consisted of 107 students, and 46 students were selected using a fishbowl simple random sampling technique. Gamification was implemented through the incorporation of game-like elements such as points, badges, leaderboards, levels, challenges, rewards, and progress bars into listening activities. The results of the t-test analysis revealed a significant improvement in students' listening skill after the gamification intervention. The mean score for the pre-test was 22.32, while the mean score for the post-test was 57.19. The t-value of 19.627 and the p-value of 0.0001 (p < 0.05) provide statistically solid evidence that the gamification method significantly enhances students' listening comprehension and performance. In conclusion, this study demonstrates the significant positive impact of gamification on students' listening skills in English language learning. By fostering engagement, improving comprehension, and promoting collaborative learning, gamified approaches offer a promising avenue for enhancing listening instruction and overall language proficiency.

Authors

Publication Details

Journal
Journal of Institute of Africa Higher Education Research and Innovation (IAHERI)
Published
2024-10-18
DOI
https://doi.org/10.59479/jiaheri.v1i001.45
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.79
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article

Effect of Gamification Method on Students Listening Skill in English Language in Maiduguri Metropolis, Borno State

Iya Aliyu Gana, Mohammed Goni Bukar, Muhammad Ali Mustapha, Mohammed Waziri Bularafa
1 citations
Journal of Institute of Africa Higher Education Research and Innovation (IAHERI)
Educational Games and Gamification
0.79
article

Effect of Gamification Method on Students Listening Skill in English Language in Maiduguri Metropolis, Borno State

Iya Aliyu Gana, Mohammed Goni Bukar, Muhammad Ali Mustapha, Mohammed Waziri Bularafa
article en
1 citations

Abstract

Traditional methods of teaching listening often fail to engage students fully, leading to passive learning experiences. In contrast, gamified approaches can create immersive and enjoyable learning experiences that enhance listening skills and promote a positive attitude towards language learning. This study aimed to investigate the effect of the gamification method on students' listening skills in the English language within Maiduguri Metropolis, Borno State. A pre-test and post-test research design was adopted for this study. The population consisted of 107 students, and 46 students were selected using a fishbowl simple random sampling technique. Gamification was implemented through the incorporation of game-like elements such as points, badges, leaderboards, levels, challenges, rewards, and progress bars into listening activities. The results of the t-test analysis revealed a significant improvement in students' listening skill after the gamification intervention. The mean score for the pre-test was 22.32, while the mean score for the post-test was 57.19. The t-value of 19.627 and the p-value of 0.0001 (p < 0.05) provide statistically solid evidence that the gamification method significantly enhances students' listening comprehension and performance. In conclusion, this study demonstrates the significant positive impact of gamification on students' listening skills in English language learning. By fostering engagement, improving comprehension, and promoting collaborative learning, gamified approaches offer a promising avenue for enhancing listening instruction and overall language proficiency.

Journal of Institute of Africa Higher Education Research and Innovation (IAHERI)Vol. 1(1)
Openalex Percentile: Top 20%
Educational Games and Gamification
0.79
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