Weak symptom overlap between cannabis use and internet gaming
Previous research has suggested that substance use disorders and behavioural addictions tend to co-occur and have similar diagnostic criteria. This has prompted investigation into new diagnostic categories and conceptualizations of addiction. Network theory may provide a novel and useful framework for conceptualizing such psychological disorders. Given the ongoing debate surrounding internet gaming disorder, named in the DSM-5 as a condition for further study, alongside recent trends in the legalization of recreational cannabis, this investigation aimed to explore the interconnectedness of both via network analysis among a sample of young adult video game players. Across multiple network parameterizations, problematic cannabis and video game use were found to be - at most - weakly associated with one another. Further, problematic game play was found to be most associated with escape and competition motivations. These findings suggest that before a comprehensive understanding of a new diagnostic category can be established, more research should be conducted to determine if a comorbidity between cannabis use disorder and problematic internet gaming exists.
Authors
- Jonathan M. Fawcett (ORCID: https://orcid.org/0000-0002-4248-5371)
- Noah Pevie (ORCID: https://orcid.org/0000-0002-4949-0982)
- Brooke B. Hiscock (ORCID: https://orcid.org/0000-0002-4715-8740)
- Nicholas Harris (ORCID: https://orcid.org/0000-0003-3779-4302)
- D. Gage Jordan (ORCID: https://orcid.org/0000-0002-4374-016X)
- Leanne K. Wilkins (ORCID: https://orcid.org/0000-0003-0271-0340)
- Emily J. Fawcett (ORCID: https://orcid.org/0000-0002-4734-974X)
Institutions
- Western University (CA)
- Memorial University of Newfoundland (CA)
- The Ohio State University Wexner Medical Center (US)
Publication Details
- Journal
- Psychiatry Research
- Published
- 2025-08-15
- DOI
- https://doi.org/10.1016/j.psychres.2025.116693
- Primary Topic
- Mental Health Research Topics
- Type
- article
- Field-Weighted Citation Impact
- 0.00