Glocalized ELT: Integrating Localized English Lessons with Game-Based Learning

Glocalization integrates global and local influences in English language teaching, ensuring that cultural traditions and identities are preserved while fostering meaningful learning experiences. The use of game-based learning could enhance the effectiveness of localized English lessons. This study demonstrates the integration of localized English lessons with game-based learning. It aims to 1) compare learning achievements of the participants before after they have participated in the activities featuring localized English lessons and game-based approach, 2) examine the students’ satisfaction towards the intervention, 3) investigate students’ and teacher’s opinions towards the integration of localized English lessons and GBL. The population consisted of all 81 small-sized schools in Nakhon Nayok. The sample, Wat Kiriwan School, was derived through simple random sampling. This research included two groups of participants: students and teachers in Wat Kiriwan School. This study employed a quasi-experimental one-group pre-test and post-test design, along with a mixed-method approach. The research tools included lesson plans, pre/posttests, a questionnaire, and semi-structured interview questions. Quantitative data analysis included frequency, percentage, mean and standard deviation for descriptive statistics and a paired t-test for inference. As for the qualitative data, the thematic analysis was employed. This study finds that the students had significantly higher gain scores regarding their English language ability concerning localized English lessons. Moreover, their overall satisfaction towards the intervention was high. Furthermore, the students and the teachers expressed positive opinions towards the intervention, while they suggested extending sessions of the intervention.

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Publication Details

Journal
Journal of English Language and Linguistics
Published
2025-08-13
DOI
https://doi.org/10.62819/jel.2025.1170
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

Glocalized ELT: Integrating Localized English Lessons with Game-Based Learning

Sirada Tienkow, Intira Charuchinda
Journal of English Language and Linguistics
Educational Games and Gamification
article

Glocalized ELT: Integrating Localized English Lessons with Game-Based Learning

Sirada Tienkow, Intira Charuchinda
article en

Abstract

Glocalization integrates global and local influences in English language teaching, ensuring that cultural traditions and identities are preserved while fostering meaningful learning experiences. The use of game-based learning could enhance the effectiveness of localized English lessons. This study demonstrates the integration of localized English lessons with game-based learning. It aims to 1) compare learning achievements of the participants before after they have participated in the activities featuring localized English lessons and game-based approach, 2) examine the students’ satisfaction towards the intervention, 3) investigate students’ and teacher’s opinions towards the integration of localized English lessons and GBL. The population consisted of all 81 small-sized schools in Nakhon Nayok. The sample, Wat Kiriwan School, was derived through simple random sampling. This research included two groups of participants: students and teachers in Wat Kiriwan School. This study employed a quasi-experimental one-group pre-test and post-test design, along with a mixed-method approach. The research tools included lesson plans, pre/posttests, a questionnaire, and semi-structured interview questions. Quantitative data analysis included frequency, percentage, mean and standard deviation for descriptive statistics and a paired t-test for inference. As for the qualitative data, the thematic analysis was employed. This study finds that the students had significantly higher gain scores regarding their English language ability concerning localized English lessons. Moreover, their overall satisfaction towards the intervention was high. Furthermore, the students and the teachers expressed positive opinions towards the intervention, while they suggested extending sessions of the intervention.

Journal of English Language and LinguisticsVol. 6(2)
Phranakhon Rajabhat University (TH)
Openalex Percentile: Top 76%
Educational Games and Gamification
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