Impact of the Snakes and Ladders Educational Game on Students’ Engagement in Learning

Mathematics learning interest at the primary level is widely recognized as a key determinant of students’ long-term achievement and attitudes toward the subject, making its early development an urgent educational priority. This study addresses the low level of mathematics learning interest among fourth-grade students at SD Negeri 7 Kuala Batee. An initial survey indicated that limited enthusiasm for mathematics hindered students’ understanding of basic concepts, largely due to monotonous teaching methods with minimal student engagement. To overcome this issue, the Snakes and Ladders game was introduced as a learning medium, grounded in constructivist theory and prior findings on play-based learning. Employing a quantitative approach with a pre-experimental one-group pretest–posttest design, the study involved 12 students. A Likert-scale questionnaire on learning interest, tested for validity and reliability, was used as the instrument. Results revealed an increase in mean scores from 72.50 to 82.42, with a paired-sample t-test showing significance at 0.000 (<0.05). Student interest categories also improved, with four students achieving the “very high” level and eight in the “high” category after the intervention. Despite limitations related to the absence of a control group and small sample size, the findings suggest the potential of game-based approaches to foster engagement in mathematics learning. This study contributes novelty by empirically demonstrating the effectiveness of Snakes and Ladders as a culturally relevant, low-cost, and interactive medium to enhance primary students’ interest in mathematics.

Authors

Institutions

Publication Details

Journal
Kognitif Jurnal Riset HOTS Pendidikan Matematika
Published
2025-08-22
DOI
https://doi.org/10.51574/kognitif.v5i3.3662
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Impact of the Snakes and Ladders Educational Game on Students’ Engagement in Learning

Baidullah Baidullah, Fauziahnur Fauziahnur
Kognitif Jurnal Riset HOTS Pendidikan Matematika
Educational Methods and Media Use
article

Impact of the Snakes and Ladders Educational Game on Students’ Engagement in Learning

Baidullah Baidullah, Fauziahnur Fauziahnur
article en

Abstract

Mathematics learning interest at the primary level is widely recognized as a key determinant of students’ long-term achievement and attitudes toward the subject, making its early development an urgent educational priority. This study addresses the low level of mathematics learning interest among fourth-grade students at SD Negeri 7 Kuala Batee. An initial survey indicated that limited enthusiasm for mathematics hindered students’ understanding of basic concepts, largely due to monotonous teaching methods with minimal student engagement. To overcome this issue, the Snakes and Ladders game was introduced as a learning medium, grounded in constructivist theory and prior findings on play-based learning. Employing a quantitative approach with a pre-experimental one-group pretest–posttest design, the study involved 12 students. A Likert-scale questionnaire on learning interest, tested for validity and reliability, was used as the instrument. Results revealed an increase in mean scores from 72.50 to 82.42, with a paired-sample t-test showing significance at 0.000 (<0.05). Student interest categories also improved, with four students achieving the “very high” level and eight in the “high” category after the intervention. Despite limitations related to the absence of a control group and small sample size, the findings suggest the potential of game-based approaches to foster engagement in mathematics learning. This study contributes novelty by empirically demonstrating the effectiveness of Snakes and Ladders as a culturally relevant, low-cost, and interactive medium to enhance primary students’ interest in mathematics.

Kognitif Jurnal Riset HOTS Pendidikan MatematikaVol. 5(3)
Universitas Muhammadiyah Aceh (ID)
Openalex Percentile: Top 68%
Educational Methods and Media Use
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.