The Other Playground: Negotiating Precarity in Dark SoulsIII Player vs Player Encounters

The Dark Souls game series (FromSoftware 2011-2016) is known for its incidental multiplayer encounters wherein players can watch, be aided by, or fight other players throughout a single-player campaign. This extended abstract outlines an assessment of how fan community-produced player vs player etiquette may respond to Dark Souls III PvP encounters, in which one player chooses to invade the playground of the other. In this extended abstract I will outline my examination of this etiquette, asking if it may be read as a set of formalized identity-producing moves that appeal to fairness in order to negotiate the precarity that is central to game design and player experience in Dark Souls III.

Authors

Institutions

Publication Details

Published
2024-09-30
DOI
https://doi.org/10.26503/dl.v2024i2.2271
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The Other Playground: Negotiating Precarity in Dark SoulsIII Player vs Player Encounters

Heather Maycock
Digital Games and Media
article

The Other Playground: Negotiating Precarity in Dark SoulsIII Player vs Player Encounters

Heather Maycock
article en

Abstract

The Dark Souls game series (FromSoftware 2011-2016) is known for its incidental multiplayer encounters wherein players can watch, be aided by, or fight other players throughout a single-player campaign. This extended abstract outlines an assessment of how fan community-produced player vs player etiquette may respond to Dark Souls III PvP encounters, in which one player chooses to invade the playground of the other. In this extended abstract I will outline my examination of this etiquette, asking if it may be read as a set of formalized identity-producing moves that appeal to fairness in order to negotiate the precarity that is central to game design and player experience in Dark Souls III.

University of Dundee (GB)
Reduced inequalities
Openalex Percentile: Top 51%
Digital Games and Media
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.