Comparing Virtual Reality Systems: Aspects of Importance for User Experience

This paper describes a study aimed at developing and applying a method for comparing the user experience (UX) of virtual reality (VR) systems, in order to identify aspects that differentiate VR systems from a user perspective as well as aspects that users consider important when selecting a VR system. A within-subjects study was conducted, in which twelve participants played a VR game using four different VR systems (i.e., VR headsets and hand controllers). The UX was evaluated through semi-structured interviews and questionnaires. Headset comfort, fit, and perceived image quality as well as unrestricted mobility (i.e., untethered headsets) were identified as important aspects for the UX. Hand controllers that allowed more natural interaction were generally preferred. Image sharpness and headset comfort were considered the most important aspects for selecting a VR system. The study demonstrated that the method can be applied and generate insights into the UX of VR systems.

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Publication Details

Journal
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Published
2025-08-22
DOI
https://doi.org/10.1177/10711813251363188
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00

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article

Comparing Virtual Reality Systems: Aspects of Importance for User Experience

Zackarias Alenljung, O. Binsch, Britta Levin, S. Nilsson et al.
1 links
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Virtual Reality Applications and Impacts
article

Comparing Virtual Reality Systems: Aspects of Importance for User Experience

Zackarias Alenljung, O. Binsch, Britta Levin, S. Nilsson, Petter Norrblom
article en

Abstract

This paper describes a study aimed at developing and applying a method for comparing the user experience (UX) of virtual reality (VR) systems, in order to identify aspects that differentiate VR systems from a user perspective as well as aspects that users consider important when selecting a VR system. A within-subjects study was conducted, in which twelve participants played a VR game using four different VR systems (i.e., VR headsets and hand controllers). The UX was evaluated through semi-structured interviews and questionnaires. Headset comfort, fit, and perceived image quality as well as unrestricted mobility (i.e., untethered headsets) were identified as important aspects for the UX. Hand controllers that allowed more natural interaction were generally preferred. Image sharpness and headset comfort were considered the most important aspects for selecting a VR system. The study demonstrated that the method can be applied and generate insights into the UX of VR systems.

Proceedings of the Human Factors and Ergonomics Society Annual MeetingVol. 69(1)
Swedish Defence Research Agency (SE), Netherlands Organisation for Applied Scientific Research (NL)
Försvarsmakten
Openalex Percentile: Top 78%
Virtual Reality Applications and Impacts
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Comparing Virtual Reality Systems: Aspects of Importance for User Experience — Zackarias Alenljung, O. Binsch, et al. · Proceedings of the Human Factors and Ergonomics Society Annual Meeting (2025) | TGRS Research Map | TGRS