EvenQuads Game and Error-Correcting Codes

Abstract EvenQuads is a new card game that is a generalization of the SET game, where each card is characterized by three attributes, each taking four possible values. Four cards form a quad when, for each attribute, the values are the same, all different, or half and half. For any $$\ell$$ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:mi>ℓ</mml:mi> </mml:math> cards selected from the deck of EvenQuads, it is possible to construct an error-correcting linear binary code of length $$\ell$$ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:mi>ℓ</mml:mi> </mml:math> and Hamming distance 4, where quads correspond to codewords of weight 4. Using error-correcting codes, we calculate the number of possible quads that can be formed with up to 8 cards. We also estimate the number of cards that do not contain quads for decks of different sizes. In addition, we discuss properties of error-correcting codes built on semimagic, magic, and strongly magic quad squares. This highlights a rich interplay between recreational mathematics games and coding theory and encourages others to explore similar combinatorial games for hidden connections!

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Publication Details

Journal
SN Computer Science
Published
2025-08-22
DOI
https://doi.org/10.1007/s42979-025-04293-7
Primary Topic
Coding theory and cryptography
Type
article
Field-Weighted Citation Impact
0.00

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article

EvenQuads Game and Error-Correcting Codes

Michael Ying Yang, Tanya Khovanova, Evin Liang, Sylvia Zia Lee et al.
SN Computer Science
Coding theory and cryptography
article

EvenQuads Game and Error-Correcting Codes

Michael Ying Yang, Tanya Khovanova, Evin Liang, Sylvia Zia Lee, Rajarshi Mandal, Adam Ge, Nikhil Byrapuram, Aika Oki, Selena Ge, Daniel Wu, Hwiseo Choi
article en

Abstract

Abstract EvenQuads is a new card game that is a generalization of the SET game, where each card is characterized by three attributes, each taking four possible values. Four cards form a quad when, for each attribute, the values are the same, all different, or half and half. For any $$\ell$$ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:mi>ℓ</mml:mi> </mml:math> cards selected from the deck of EvenQuads, it is possible to construct an error-correcting linear binary code of length $$\ell$$ <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML"> <mml:mi>ℓ</mml:mi> </mml:math> and Hamming distance 4, where quads correspond to codewords of weight 4. Using error-correcting codes, we calculate the number of possible quads that can be formed with up to 8 cards. We also estimate the number of cards that do not contain quads for decks of different sizes. In addition, we discuss properties of error-correcting codes built on semimagic, magic, and strongly magic quad squares. This highlights a rich interplay between recreational mathematics games and coding theory and encourages others to explore similar combinatorial games for hidden connections!

SN Computer ScienceVol. 6(7)
IIT@MIT (US)
Massachusetts Institute of Technology
Openalex Percentile: Top 89%
Coding theory and cryptography
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EvenQuads Game and Error-Correcting Codes — Michael Ying Yang, Tanya Khovanova, et al. · SN Computer Science (2025) | TGRS Research Map | TGRS