Real-time neural soft shadow synthesis from hard shadows

Soft shadows play a crucial role in enhancing visual realism in real-time rendering. Although traditional shadow mapping techniques offer high efficiency, they often suffer from artifacts and limited quality. In contrast, ray tracing can produce high-fidelity soft shadows but incurs substantial computational cost. In this paper, we propose a general-purpose, real-time soft shadow generation method based on neural networks. To encode shadow geometry, we employ the hard shadows via shadow mapping as input to our network, which effectively captures the spatial layout of shadow positions and contours. A lightweight U-Net architecture then refines this input to synthesize high-quality soft shadows in real time. The generated shadows closely approximate ray-traced references in visual fidelity. Compared to existing learning-based methods, our approach produces higher-quality soft shadows and offers improved generalization across diverse scenes. Furthermore, it requires no scene-specific precomputation, making it directly applicable to practical real-time rendering scenarios.

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Publication Details

Journal
Graphical Models
Published
2025-08-15
DOI
https://doi.org/10.1016/j.gmod.2025.101294
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
0.00

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article

Real-time neural soft shadow synthesis from hard shadows

Lu Wang, Ran Chen, Xiang Xu, Xiangxu Meng et al.
Graphical Models
Computer Graphics and Visualization Techniques
article

Real-time neural soft shadow synthesis from hard shadows

Lu Wang, Ran Chen, Xiang Xu, Xiangxu Meng, Kang Ge, Yanning Xu
article en

Abstract

Soft shadows play a crucial role in enhancing visual realism in real-time rendering. Although traditional shadow mapping techniques offer high efficiency, they often suffer from artifacts and limited quality. In contrast, ray tracing can produce high-fidelity soft shadows but incurs substantial computational cost. In this paper, we propose a general-purpose, real-time soft shadow generation method based on neural networks. To encode shadow geometry, we employ the hard shadows via shadow mapping as input to our network, which effectively captures the spatial layout of shadow positions and contours. A lightweight U-Net architecture then refines this input to synthesize high-quality soft shadows in real time. The generated shadows closely approximate ray-traced references in visual fidelity. Compared to existing learning-based methods, our approach produces higher-quality soft shadows and offers improved generalization across diverse scenes. Furthermore, it requires no scene-specific precomputation, making it directly applicable to practical real-time rendering scenarios.

Graphical ModelsVol. 141
Shandong University (CN), Shandong University of Finance and Economics (CN)
National Natural Science Foundation of China, Natural Science Foundation of Shandong Province, Shandong Academy of Sciences, Taishan Scholar Project of Shandong Province, Qilu University of Technology, National Key Research and Development Program of China
Openalex Percentile: Top 61%
Computer Graphics and Visualization Techniques
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