EFFECT OF COMPUTER GAMES ON PUPILS’ RETENTION IN MATHEMATICS IN PRIMARY SCHOOLS IN NASARAWA STATE, NIGERIA

This study examined effect of computer games on pupils’ retention in mathematics in primary schools in Nasarawa State. The study was set out to find out whether the use of computer games (Add-Like-Mad) learning approach would improve pupils’ retention in mathematics. To achieve this purpose, a quasi-experimental research design using pre-test, post-test was adopted. The sample of the study consisted of 522 primary 4 pupils (312 males, 210 females) from 12 primary schools in the state. Two research questions and two hypotheses were asked and formulated for the study. Mathematics Retention Test (MRT) with reliability coefficient of 0.77 was used as an instrument for data collection. Mean and standard deviation were the tools of analysis used to answer the two research questions, while Analysis of Covariance (ANCOVA) was used to test the hypotheses. The analysis of the data showed that the use of computer games learning approach improved the pupils’ retention in mathematics significantly. It was therefore recommended that computer games as a learning approach should be included in mathematics education curriculum. Programmed text materials should be produced to enable pupils to learn mathematics using computer games.

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Publication Details

Journal
International Journal of Educational Research and Library Science
Published
2025-08-22
DOI
https://doi.org/10.70382/tijerls.v08i8.055
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

EFFECT OF COMPUTER GAMES ON PUPILS’ RETENTION IN MATHEMATICS IN PRIMARY SCHOOLS IN NASARAWA STATE, NIGERIA

SALIHU HAMIDU, Sulaiman Muhammad Isa, LINDA AWOLOWO, STEPHEN MOSES MADAKI
International Journal of Educational Research and Library Science
Educational Games and Gamification
article

EFFECT OF COMPUTER GAMES ON PUPILS’ RETENTION IN MATHEMATICS IN PRIMARY SCHOOLS IN NASARAWA STATE, NIGERIA

SALIHU HAMIDU, Sulaiman Muhammad Isa, LINDA AWOLOWO, STEPHEN MOSES MADAKI
article en

Abstract

This study examined effect of computer games on pupils’ retention in mathematics in primary schools in Nasarawa State. The study was set out to find out whether the use of computer games (Add-Like-Mad) learning approach would improve pupils’ retention in mathematics. To achieve this purpose, a quasi-experimental research design using pre-test, post-test was adopted. The sample of the study consisted of 522 primary 4 pupils (312 males, 210 females) from 12 primary schools in the state. Two research questions and two hypotheses were asked and formulated for the study. Mathematics Retention Test (MRT) with reliability coefficient of 0.77 was used as an instrument for data collection. Mean and standard deviation were the tools of analysis used to answer the two research questions, while Analysis of Covariance (ANCOVA) was used to test the hypotheses. The analysis of the data showed that the use of computer games learning approach improved the pupils’ retention in mathematics significantly. It was therefore recommended that computer games as a learning approach should be included in mathematics education curriculum. Programmed text materials should be produced to enable pupils to learn mathematics using computer games.

International Journal of Educational Research and Library Science
Nasarawa State University (NG)
Tertiary Education Trust Fund
Openalex Percentile: Top 77%
Educational Games and Gamification
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