Experimental Wargaming: Applying the Scientific Method to Human Behavior

Professional wargames are strategy games used for numerous purposes, including specialized training, problem exploration, and scientific experimentation. Professional military wargaming in the United States Department of Defense (DoD) is steeped in time-honored method and tradition. Rapid advances in technology including mobile computing, artificial intelligence, networked information sharing, and digital gaming have transformed the way in which people make fundamental tactical and operational decisions, while giving researchers new tools for studying human behavior in conflict. Wargaming with these tools provides greater clarity and precision through enhanced graphical and computational resources, variable gameplaying modalities, and exponential increases in data capture and analysis. To date, analytical wargaming has lagged in the DoD, in favor of proven educational and experiential games developed over many decades, largely because data collection and analysis of analog games are imprecise, inefficient, and limited in opportunity and quantity. Recent success has been found, however, in leveraging technology to conduct analytical wargames as a method of experimentation. This experimental wargaming is conducted specifically to generate and analyze data scientifically, using controlled, repeatable games with objective measures, to confirm or reject predetermined hypotheses about methods, behavior, technology, capability, or policy. In this paper, the authors provide an overview of experimental wargaming, defining and discussing related terms, baselining its current state, analyzing strengths and weaknesses, and summarizing results obtained by researchers who are using experimental wargaming across domains. The authors also review lessons learned and benefits gained from this research, and offer recommendations on employing experimental wargaming as a scientific research method.

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Publication Details

Published
2024-10-01
DOI
https://doi.org/10.21872/2024iise_6471
Primary Topic
Embodied and Extended Cognition
Type
article
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article

Experimental Wargaming: Applying the Scientific Method to Human Behavior

Jake Viraldo, Jeff Waters, David Crow
Embodied and Extended Cognition
article

Experimental Wargaming: Applying the Scientific Method to Human Behavior

Jake Viraldo, Jeff Waters, David Crow
article en

Abstract

Professional wargames are strategy games used for numerous purposes, including specialized training, problem exploration, and scientific experimentation. Professional military wargaming in the United States Department of Defense (DoD) is steeped in time-honored method and tradition. Rapid advances in technology including mobile computing, artificial intelligence, networked information sharing, and digital gaming have transformed the way in which people make fundamental tactical and operational decisions, while giving researchers new tools for studying human behavior in conflict. Wargaming with these tools provides greater clarity and precision through enhanced graphical and computational resources, variable gameplaying modalities, and exponential increases in data capture and analysis. To date, analytical wargaming has lagged in the DoD, in favor of proven educational and experiential games developed over many decades, largely because data collection and analysis of analog games are imprecise, inefficient, and limited in opportunity and quantity. Recent success has been found, however, in leveraging technology to conduct analytical wargames as a method of experimentation. This experimental wargaming is conducted specifically to generate and analyze data scientifically, using controlled, repeatable games with objective measures, to confirm or reject predetermined hypotheses about methods, behavior, technology, capability, or policy. In this paper, the authors provide an overview of experimental wargaming, defining and discussing related terms, baselining its current state, analyzing strengths and weaknesses, and summarizing results obtained by researchers who are using experimental wargaming across domains. The authors also review lessons learned and benefits gained from this research, and offer recommendations on employing experimental wargaming as a scientific research method.

Openalex Percentile: Top 71%
Embodied and Extended Cognition
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