Predicting Usability of Prosthetic Devices in a Virtual Reality Setting

Virtual reality (VR) simulations can be used for prosthetic device training and patient rehabilitation. Prior studies found that using VR simulations can reduce mental workload and increase perceived usability of prosthetic devices. Although previous studies have evaluated the usability of prostheses in VR settings, they mainly relied on user-testing which require a functional device or prototype. However, assessing the usability of prosthetic devices in early stages of the design process can be cost effective and help developers design a more usable prosthetic device. Therefore, the objective of this study was to present an approach to predict usability of prostheses in VR training settings. A human-subject study with 20 participants was conducted. Two prosthetic device configurations (i.e., direct control and pattern recognition) and a daily living task (i.e., clothespin relocation test) were simulated in a VR setting. The results suggested that the model outcomes were similar to the results of the human-subject experiment. The tool was able to predict the usability dimensions based on a few input parameters (e.g., device calibration quality, first impression of the device) and using a graphical user interface. The findings provided a quick and practical tool for a prototype-level usability analysis of prostheses. Furthermore, the tool could eventually help clinicians find, test, and recommend prosthetic devices that better fit the needs of amputees.

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Publication Details

Published
2024-10-01
DOI
https://doi.org/10.21872/2024iise_6907
Primary Topic
Muscle activation and electromyography studies
Type
article
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article

Predicting Usability of Prosthetic Devices in a Virtual Reality Setting

Junho Park, Maryam Zahabib
Muscle activation and electromyography studies
article

Predicting Usability of Prosthetic Devices in a Virtual Reality Setting

Junho Park, Maryam Zahabib
article en

Abstract

Virtual reality (VR) simulations can be used for prosthetic device training and patient rehabilitation. Prior studies found that using VR simulations can reduce mental workload and increase perceived usability of prosthetic devices. Although previous studies have evaluated the usability of prostheses in VR settings, they mainly relied on user-testing which require a functional device or prototype. However, assessing the usability of prosthetic devices in early stages of the design process can be cost effective and help developers design a more usable prosthetic device. Therefore, the objective of this study was to present an approach to predict usability of prostheses in VR training settings. A human-subject study with 20 participants was conducted. Two prosthetic device configurations (i.e., direct control and pattern recognition) and a daily living task (i.e., clothespin relocation test) were simulated in a VR setting. The results suggested that the model outcomes were similar to the results of the human-subject experiment. The tool was able to predict the usability dimensions based on a few input parameters (e.g., device calibration quality, first impression of the device) and using a graphical user interface. The findings provided a quick and practical tool for a prototype-level usability analysis of prostheses. Furthermore, the tool could eventually help clinicians find, test, and recommend prosthetic devices that better fit the needs of amputees.

Openalex Percentile: Top 74%
Muscle activation and electromyography studies
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