Remote Visualization and Optimization of Fluid Dynamics Using Mixed Reality

This study presents an innovative pipeline for processing, compressing, and remotely visualizing large-scale numerical simulations of fluid dynamics in a virtual wind tunnel (VWT), leveraging virtual and augmented reality (VR/AR) for enhanced analysis and high-end visualization. The workflow addresses the challenges of handling massive databases generated using Direct Numerical Simulation (DNS) while maintaining visual fidelity and ensuring efficient rendering for user interaction. Fully immersive visualization of supersonic (Mach number 2.86) spatially developing turbulent boundary layers (SDTBLs) over strong concave and convex curvatures was achieved. The comprehensive DNS data provides insights on the transport phenomena inside turbulent boundary layers under strong deceleration or an Adverse Pressure Gradient (APG) caused by concave walls as well as strong acceleration or a Favorable Pressure Gradient (FPG) caused by convex walls under different wall thermal conditions (i.e., Cold, Adiabatic, and Hot walls). The process begins with a .vts file input from a DNS, which is visualized using ParaView software. These visualizations, representing different fluid behaviors based on a DNS with a high spatial/temporal resolution and employing millions of “numerical sensors”, are treated as individual time frames and exported in GL Transmission Format (GLTF), which is a widely used open-source file format designed for efficient transmission and loading of 3D scenes. To support the workflow, optimized Extract–Transform–Load (ETL) techniques were implemented for high-throughput data handling. Conversion of exported Graphics Library Transmission Format (GLTF) files into Graphics Library Transmission Format Binary files (typically referred to as GLB) reduced the storage by 25% and improved the load latency by 60%. This research uses Unity’s Profile Analyzer and Memory Profiler to identify performance limitations during contour rendering, focusing on the GPU and CPU efficiency. Further, immersive VR/AR analytics are achieved by connecting the processed outputs to Unity engine software and Microsoft HoloLens Gen 2 via Azure Remote Rendering cloud services, enabling real-time exploration of fluid behavior in mixed-reality environments. This pipeline constitutes a significant advancement in the scientific visualization of fluid dynamics, particularly when applied to datasets comprising hundreds of high-resolution frames. Moreover, the methodologies and insights gleaned from this approach are highly transferable, offering potential applications across various other scientific and engineering disciplines.

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Publication Details

Journal
Applied Sciences
Published
2025-08-15
DOI
https://doi.org/10.3390/app15169017
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00

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article

Remote Visualization and Optimization of Fluid Dynamics Using Mixed Reality

David Paeres, Guillermo Araya, Sakshi Sandeep More, Brandon Antron
Applied Sciences
Virtual Reality Applications and Impacts
article

Remote Visualization and Optimization of Fluid Dynamics Using Mixed Reality

David Paeres, Guillermo Araya, Sakshi Sandeep More, Brandon Antron
article en

Abstract

This study presents an innovative pipeline for processing, compressing, and remotely visualizing large-scale numerical simulations of fluid dynamics in a virtual wind tunnel (VWT), leveraging virtual and augmented reality (VR/AR) for enhanced analysis and high-end visualization. The workflow addresses the challenges of handling massive databases generated using Direct Numerical Simulation (DNS) while maintaining visual fidelity and ensuring efficient rendering for user interaction. Fully immersive visualization of supersonic (Mach number 2.86) spatially developing turbulent boundary layers (SDTBLs) over strong concave and convex curvatures was achieved. The comprehensive DNS data provides insights on the transport phenomena inside turbulent boundary layers under strong deceleration or an Adverse Pressure Gradient (APG) caused by concave walls as well as strong acceleration or a Favorable Pressure Gradient (FPG) caused by convex walls under different wall thermal conditions (i.e., Cold, Adiabatic, and Hot walls). The process begins with a .vts file input from a DNS, which is visualized using ParaView software. These visualizations, representing different fluid behaviors based on a DNS with a high spatial/temporal resolution and employing millions of “numerical sensors”, are treated as individual time frames and exported in GL Transmission Format (GLTF), which is a widely used open-source file format designed for efficient transmission and loading of 3D scenes. To support the workflow, optimized Extract–Transform–Load (ETL) techniques were implemented for high-throughput data handling. Conversion of exported Graphics Library Transmission Format (GLTF) files into Graphics Library Transmission Format Binary files (typically referred to as GLB) reduced the storage by 25% and improved the load latency by 60%. This research uses Unity’s Profile Analyzer and Memory Profiler to identify performance limitations during contour rendering, focusing on the GPU and CPU efficiency. Further, immersive VR/AR analytics are achieved by connecting the processed outputs to Unity engine software and Microsoft HoloLens Gen 2 via Azure Remote Rendering cloud services, enabling real-time exploration of fluid behavior in mixed-reality environments. This pipeline constitutes a significant advancement in the scientific visualization of fluid dynamics, particularly when applied to datasets comprising hundreds of high-resolution frames. Moreover, the methodologies and insights gleaned from this approach are highly transferable, offering potential applications across various other scientific and engineering disciplines.

Applied SciencesVol. 15(16)
The University of Texas at San Antonio (US)
Air Force Office of Scientific Research
Openalex Percentile: Top 78%
Virtual Reality Applications and Impacts
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