EFEKTIVITAS LAYANAN BIMBINGAN KELOMPOK MENGGUNAKAN TEKNIK PENGENDALIAN DIRI MENGURANGI INTENSITAS PENGGUNAAN PERMAINAN DALAM JARINGAN

The background of this study is low self-control, lack of focus on learning, often absent from learning due to excessive playing games. Problems (1) how is the process of self-control techniques for group guidance services to reduce the intensity of using online games, the impact of implementing group guidance services. This type of research is pre-experimental designs (non-design) experiments that are not real. Pre-experimental design method type one group pretest-posttest. This research was conducted at SMPN 2 Pegandon, Ngampel District, Kendal Regency. purposive sample taking, 8 students of class VIII F. data collection, observation, interviews, questionnaires, and documentation. Data analysis; descriptive, and statistical analysis. Results (1) Group guidance services using self-control techniques were carried out in class VIIIF for three meetings. Service procedures include introductory, core, and closing activities, (2) after being treated with group guidance services with self-control techniques for students, the majority of students or 66.7% are incapacitated by an individual in controlling the use of the internet or video games in the light category network

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Publication Details

Journal
Jurnal Psikoedukasia
Published
2025-08-22
DOI
https://doi.org/10.26877/wzc2f532
Primary Topic
Educational Methods and Media Use
Type
article
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article

EFEKTIVITAS LAYANAN BIMBINGAN KELOMPOK MENGGUNAKAN TEKNIK PENGENDALIAN DIRI MENGURANGI INTENSITAS PENGGUNAAN PERMAINAN DALAM JARINGAN

ISTI FAHRURROZI MUHAMMAD ILHAM
Jurnal Psikoedukasia
Educational Methods and Media Use
article

EFEKTIVITAS LAYANAN BIMBINGAN KELOMPOK MENGGUNAKAN TEKNIK PENGENDALIAN DIRI MENGURANGI INTENSITAS PENGGUNAAN PERMAINAN DALAM JARINGAN

ISTI FAHRURROZI MUHAMMAD ILHAM
article en

Abstract

The background of this study is low self-control, lack of focus on learning, often absent from learning due to excessive playing games. Problems (1) how is the process of self-control techniques for group guidance services to reduce the intensity of using online games, the impact of implementing group guidance services. This type of research is pre-experimental designs (non-design) experiments that are not real. Pre-experimental design method type one group pretest-posttest. This research was conducted at SMPN 2 Pegandon, Ngampel District, Kendal Regency. purposive sample taking, 8 students of class VIII F. data collection, observation, interviews, questionnaires, and documentation. Data analysis; descriptive, and statistical analysis. Results (1) Group guidance services using self-control techniques were carried out in class VIIIF for three meetings. Service procedures include introductory, core, and closing activities, (2) after being treated with group guidance services with self-control techniques for students, the majority of students or 66.7% are incapacitated by an individual in controlling the use of the internet or video games in the light category network

Jurnal PsikoedukasiaVol. 1(01)
Universitas PGRI Semarang (ID)
Quality Education
Openalex Percentile: Top 68%
Educational Methods and Media Use
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