Augmented Reality in the classroom: The Kurrichi App – A creative tool for interactive learning
This article explores the integration of augmented reality (AR) into primary education through the use of the Kurrichi app, an innovative digital tool designed to enhance active learning and student engagement. The study highlights how AR technology transforms traditional lessons into immersive, visual, and interactive experiences that promote curiosity, creativity, and critical thinking. The Kurrichi app enables the creation and manipulation of 3D objects in real time, allowing students to explore abstract concepts in science, geography, mathematics, and art with increased clarity and motivation. A case study was conducted with Year 4 students during a Natural Sciences lesson on the Solar System, employing the Kurrichi app as a key learning resource. Students interacted with a 3D model of the solar system, engaged in guided exploration of each planet, completed worksheets, and participated in reflective discussions and assessment activities. Observations revealed heightened engagement, improved understanding of scientific content, and enthusiastic student responses to the use of AR. The findings suggest that AR tools such as Kurrichi not only enhance conceptual understanding and retention but also encourage the development of essential 21st-century skills, including digital literacy, collaboration, and problem-solving. The article concludes that augmented reality is a powerful pedagogical tool capable of transforming the classroom into a dynamic and learner-centred environment, fostering both academic and creative growth.
Authors
- Cătălina Valentina Ionescu
Institutions
- Barnes-Jewish West County Hospital (US)
Publication Details
- Journal
- Journal of Non-Formal and Digital Education
- Published
- 2025-08-20
- DOI
- https://doi.org/10.63734/jnfde.01.02.004
- Primary Topic
- Augmented Reality Applications
- Type
- article
- Field-Weighted Citation Impact
- 0.00