A role-playing tabletop game on laboratory techniques and chemical reactivity: a game-based learning approach to organic chemistry education

Abstract The teaching laboratory is central to chemistry education, but student engagement has declined in recent years. Game-based learning (GBL) offers a promising strategy to increase motivation and interactivity. Here, we present the design and assessment of a tabletop, narrative-driven GBL intervention for the organic chemistry lab, focused on the “Identification of an Unknown” challenge. Students used in-game currency, earned by solving chemistry problems and completing laboratory tasks, to acquire analytical data (infrared spectra, elemental analysis) and perform wet chemistry tests. The game fostered collaboration, problem-solving, and integration of theoretical and practical skills. To evaluate impact, we compared performance in the GBL year ( n = 126) to the two prior years, analyzing grades, effect sizes (Cohen’s d), and variance. The practical mean grade increased by 0.56 points ( p = 0.02, d = 0.32); the theoretical mean by 0.37 ( p = 0.045, d = 0.31). Surveys (46 % response) indicated perceived gains in motivation and understanding, though some students found resource management challenging. Both quantitative and qualitative data support GBL’s potential to enhance engagement and learning in organic chemistry labs and other STEM courses.

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Publication Details

Journal
Chemistry Teacher International
Published
2025-08-20
DOI
https://doi.org/10.1515/cti-2025-0063
Citations
2
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
6.89
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article

A role-playing tabletop game on laboratory techniques and chemical reactivity: a game-based learning approach to organic chemistry education

João Avó, Carina I. C. Crucho, Mário Gomes
2 citations
Chemistry Teacher International
Educational Games and Gamification
6.89
article

A role-playing tabletop game on laboratory techniques and chemical reactivity: a game-based learning approach to organic chemistry education

João Avó, Carina I. C. Crucho, Mário Gomes
article en
2 citations

Abstract

Abstract The teaching laboratory is central to chemistry education, but student engagement has declined in recent years. Game-based learning (GBL) offers a promising strategy to increase motivation and interactivity. Here, we present the design and assessment of a tabletop, narrative-driven GBL intervention for the organic chemistry lab, focused on the “Identification of an Unknown” challenge. Students used in-game currency, earned by solving chemistry problems and completing laboratory tasks, to acquire analytical data (infrared spectra, elemental analysis) and perform wet chemistry tests. The game fostered collaboration, problem-solving, and integration of theoretical and practical skills. To evaluate impact, we compared performance in the GBL year ( n = 126) to the two prior years, analyzing grades, effect sizes (Cohen’s d), and variance. The practical mean grade increased by 0.56 points ( p = 0.02, d = 0.32); the theoretical mean by 0.37 ( p = 0.045, d = 0.31). Surveys (46 % response) indicated perceived gains in motivation and understanding, though some students found resource management challenging. Both quantitative and qualitative data support GBL’s potential to enhance engagement and learning in organic chemistry labs and other STEM courses.

Chemistry Teacher InternationalVol. 7(3)
Universidade Politécnica de Lisboa (PT), Rede de Química e Tecnologia (PT), Universidade Nova de Lisboa (PT)
Openalex Percentile: Top 3%
Educational Games and Gamification
6.89
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