Digital Ethnography of Cross-Cultural Communication in Multiplayer Competitive Games:

Online games such as Apex Legends (Respawn Entertainment, 2019) and Valorant (Riot Games, 2020) are dynamic virtual spaces where players from diverse cultural backgrounds interact, collaborate, and compete (Kahn et al., 2015; Taylor, 2009). These games offer aunique opportunity to explore how cultural differences manifest in gameplay and howplayers adapt their communication styles across various game genres. Previous researchemphasizes the role of multiplayer games as environments for cultural exchange andidentity negotiation, underscoring their potential to bridge cultural divides throughinteraction and collaboration (Boellstorff, 2008; Taylor, 2009). However, many existingstudies focus on single-game contexts or static cultural frameworks, often overlooking the dynamic and multimodal nature of cross-cultural interactions in online games (Sato, 2024; Brückner et al., 2018). This study addresses these gaps by employing longitudinal digital ethnography to examine cross-cultural communication in multiplayer games, focusing on multimodal communication tools, game design elements, and localization practices. By observing player interactions over six months across multiple genres—MOBA, FPS, and Battle Royale—this research highlights the complexities of cultural adaptation and collaboration in virtual environments, offering actionable recommendations for creatingculturally inclusive gaming experiences.

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Publication Details

Published
2025-08-14
DOI
https://doi.org/10.26503/dl.v2025i3.2686
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Digital Ethnography of Cross-Cultural Communication in Multiplayer Competitive Games:

Zilong Wang
Digital Games and Media
article

Digital Ethnography of Cross-Cultural Communication in Multiplayer Competitive Games:

Zilong Wang
article en

Abstract

Online games such as Apex Legends (Respawn Entertainment, 2019) and Valorant (Riot Games, 2020) are dynamic virtual spaces where players from diverse cultural backgrounds interact, collaborate, and compete (Kahn et al., 2015; Taylor, 2009). These games offer aunique opportunity to explore how cultural differences manifest in gameplay and howplayers adapt their communication styles across various game genres. Previous researchemphasizes the role of multiplayer games as environments for cultural exchange andidentity negotiation, underscoring their potential to bridge cultural divides throughinteraction and collaboration (Boellstorff, 2008; Taylor, 2009). However, many existingstudies focus on single-game contexts or static cultural frameworks, often overlooking the dynamic and multimodal nature of cross-cultural interactions in online games (Sato, 2024; Brückner et al., 2018). This study addresses these gaps by employing longitudinal digital ethnography to examine cross-cultural communication in multiplayer games, focusing on multimodal communication tools, game design elements, and localization practices. By observing player interactions over six months across multiple genres—MOBA, FPS, and Battle Royale—this research highlights the complexities of cultural adaptation and collaboration in virtual environments, offering actionable recommendations for creatingculturally inclusive gaming experiences.

University of Glasgow (GB)
Reduced inequalities
Openalex Percentile: Top 71%
Digital Games and Media
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Digital Ethnography of Cross-Cultural Communication in Multiplayer Competitive Games: — Zilong Wang · (2025) | TGRS Research Map | TGRS