Crunch on the playground: long hours of work in gamedevelopment

A scoping review is a method that allows mapping available information about a subject, synthesizing information, delimiting gaps of research and proposing future research (Barbosa Filho and Tricco 2019;Arksey and O'Malley 2005).The search string (composed by 348 words) was developed following the Population, Concept, and Context (PCC) model (Arajo, 2022).The application of the search string was made in may 2023 in 6 peer-reviewed sources: two disciplinary sources of Engineering and Technology (Engineering Village and IEEE), one of Psychology (PsycInfo), two interdisciplinary sources (Scopus and Web of Science) and one regional source from Brazil (Scielo).To search for gray literature we used four information sources: Open Access Theses and Dissertations (OATD), Networked Digital Library of Theses and Dissertations (NDLTD), Dimensions, and Google Scholar.The records collected were allocated using EndNote (https://endnote.com/),where the duplicates were removed through an automated mechanism and also manually.After that, the 2922 records retrieved were incorporated into Rayyan software (www.rayyan.ai),from where the abstracts were read and the eligibility criteria were applied.The criteria were applied by the two authors in a double-blind process.The inclusion criteria were: (1) empirical, theoretical, review,

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Publication Details

Published
2024-09-30
DOI
https://doi.org/10.26503/dl.v2024i2.2343
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

Crunch on the playground: long hours of work in gamedevelopment

Andrea Valéria Steil, Daeana Paula Bourscheid
Educational Games and Gamification
article

Crunch on the playground: long hours of work in gamedevelopment

Andrea Valéria Steil, Daeana Paula Bourscheid
article en

Abstract

A scoping review is a method that allows mapping available information about a subject, synthesizing information, delimiting gaps of research and proposing future research (Barbosa Filho and Tricco 2019;Arksey and O'Malley 2005).The search string (composed by 348 words) was developed following the Population, Concept, and Context (PCC) model (Arajo, 2022).The application of the search string was made in may 2023 in 6 peer-reviewed sources: two disciplinary sources of Engineering and Technology (Engineering Village and IEEE), one of Psychology (PsycInfo), two interdisciplinary sources (Scopus and Web of Science) and one regional source from Brazil (Scielo).To search for gray literature we used four information sources: Open Access Theses and Dissertations (OATD), Networked Digital Library of Theses and Dissertations (NDLTD), Dimensions, and Google Scholar.The records collected were allocated using EndNote (https://endnote.com/),where the duplicates were removed through an automated mechanism and also manually.After that, the 2922 records retrieved were incorporated into Rayyan software (www.rayyan.ai),from where the abstracts were read and the eligibility criteria were applied.The criteria were applied by the two authors in a double-blind process.The inclusion criteria were: (1) empirical, theoretical, review,

Universidade Federal de Santa Catarina (BR)
Openalex Percentile: Top 63%
Educational Games and Gamification
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Crunch on the playground: long hours of work in gamedevelopment — Andrea Valéria Steil, Daeana Paula Bourscheid · (2024) | TGRS Research Map | TGRS