Fringe Game Craft: An Exploration of Fantasy Consoles andExotic Game Tools

This experimental submission is an exploration of fantasy consoles, exotic game engines/tools and the communities around them. It is a journey of the space of game tools that embody the "unconventional mixed with practical" (Natalie Lawhead, 2019) As someone who is outside of academia, I see this as a way of doing a hands-on showcase that may offer new perspectives on the craft of game creation and consumption, especially since these playful tools usually live in the "space of cultural and economic activity that includes hobbyists, artists, gamemakers with day jobs, (…) modders, and students" (Brendan Keogh, 2023). It will be presented as an interactive web journal, with embedded playable versions of the works that I create with each tool, and a contextualisation with thoughts / a micro dev log of the development experience. The source code for each micro-game will be also accessible. Figure 1: Pixel Vision 8, official engine screenshot.

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Publication Details

Published
2024-09-30
DOI
https://doi.org/10.26503/dl.v2024i2.2385
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Fringe Game Craft: An Exploration of Fantasy Consoles andExotic Game Tools

Carlos Moreno
Digital Games and Media
article

Fringe Game Craft: An Exploration of Fantasy Consoles andExotic Game Tools

Carlos Moreno
article en

Abstract

This experimental submission is an exploration of fantasy consoles, exotic game engines/tools and the communities around them. It is a journey of the space of game tools that embody the "unconventional mixed with practical" (Natalie Lawhead, 2019) As someone who is outside of academia, I see this as a way of doing a hands-on showcase that may offer new perspectives on the craft of game creation and consumption, especially since these playful tools usually live in the "space of cultural and economic activity that includes hobbyists, artists, gamemakers with day jobs, (…) modders, and students" (Brendan Keogh, 2023). It will be presented as an interactive web journal, with embedded playable versions of the works that I create with each tool, and a contextualisation with thoughts / a micro dev log of the development experience. The source code for each micro-game will be also accessible. Figure 1: Pixel Vision 8, official engine screenshot.

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Digital Games and Media
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