Experiential learning with Adaptive immerse Gamification: AI-Driven Virtual Reality for Skill Development and Personalized Learning in Education

The purpose of this article is to explore an innovative teaching approach through the integration of adaptive immersive gamification, fusing Artificial Intelligence (AI) with Virtual Reality (VR) to enhance skill development and personalized learning, elevating experiential learning to a new unparalleled phase. Based on the Experiential Learning Theory ( ELT) and by leveraging AI’s capabilities alongside VR’s immersive environments in a gamified setting, this approach will address the gaps in the traditional teaching methods. Furthermore, this article investigates the role of Artificial Intelligence, Virtual Reality, and Gamification in Education separately and what are the benefits of combining the aforementioned technologies and creating a different perspective. Through a comprehensive analysis, this article highlights the transformative potential of integrating AI, VR, and gamification to redefine the educational landscape and the four-stage of Kolb’s experiential learning theory.

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Publication Details

Published
2024-10-11
DOI
https://doi.org/10.1109/dessert65323.2024.11122176
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Experiential learning with Adaptive immerse Gamification: AI-Driven Virtual Reality for Skill Development and Personalized Learning in Education

Christina Gatsakou, Nikolaos Bardis, Athanasios S. Drigas, Charalabos Skianis
Educational Games and Gamification
article

Experiential learning with Adaptive immerse Gamification: AI-Driven Virtual Reality for Skill Development and Personalized Learning in Education

Christina Gatsakou, Nikolaos Bardis, Athanasios S. Drigas, Charalabos Skianis
article en

Abstract

The purpose of this article is to explore an innovative teaching approach through the integration of adaptive immersive gamification, fusing Artificial Intelligence (AI) with Virtual Reality (VR) to enhance skill development and personalized learning, elevating experiential learning to a new unparalleled phase. Based on the Experiential Learning Theory ( ELT) and by leveraging AI’s capabilities alongside VR’s immersive environments in a gamified setting, this approach will address the gaps in the traditional teaching methods. Furthermore, this article investigates the role of Artificial Intelligence, Virtual Reality, and Gamification in Education separately and what are the benefits of combining the aforementioned technologies and creating a different perspective. Through a comprehensive analysis, this article highlights the transformative potential of integrating AI, VR, and gamification to redefine the educational landscape and the four-stage of Kolb’s experiential learning theory.

National Centre of Scientific Research "Demokritos" (GR), Hellenic Military Academy (GR), Institute of Informatics of the Slovak Academy of Sciences (SK), University of the Aegean (GR)
Openalex Percentile: Top 63%
Educational Games and Gamification
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Experiential learning with Adaptive immerse Gamification: AI-Driven Virtual Reality for Skill Development and Personalized Learning in Education — Christina Gatsakou, Nikolaos Bardis, et al. · (2024) | TGRS Research Map | TGRS