Experiential learning with Adaptive immerse Gamification: AI-Driven Virtual Reality for Skill Development and Personalized Learning in Education
The purpose of this article is to explore an innovative teaching approach through the integration of adaptive immersive gamification, fusing Artificial Intelligence (AI) with Virtual Reality (VR) to enhance skill development and personalized learning, elevating experiential learning to a new unparalleled phase. Based on the Experiential Learning Theory ( ELT) and by leveraging AI’s capabilities alongside VR’s immersive environments in a gamified setting, this approach will address the gaps in the traditional teaching methods. Furthermore, this article investigates the role of Artificial Intelligence, Virtual Reality, and Gamification in Education separately and what are the benefits of combining the aforementioned technologies and creating a different perspective. Through a comprehensive analysis, this article highlights the transformative potential of integrating AI, VR, and gamification to redefine the educational landscape and the four-stage of Kolb’s experiential learning theory.
Authors
- Christina Gatsakou
- Nikolaos Bardis (ORCID: https://orcid.org/0000-0002-2259-7077)
- Athanasios S. Drigas (ORCID: https://orcid.org/0000-0001-5637-9601)
- Charalabos Skianis
Institutions
- National Centre of Scientific Research "Demokritos" (GR)
- Hellenic Military Academy (GR)
- Institute of Informatics of the Slovak Academy of Sciences (SK)
- University of the Aegean (GR)
Publication Details
- Published
- 2024-10-11
- DOI
- https://doi.org/10.1109/dessert65323.2024.11122176
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00