Comparative Analysis of A* Algorithm and Improved Q Learning Algorithm for an Optimal Path Planning of Autonomous Mobile Robot

Path planning is a critical task in robotics, where efficient navigation through static grid-based environments is essential. This study compares two popular approaches-Qlearning and the <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$\mathrm{A}^{*}$</tex> algorithm-by evaluating their path quality, learning speed, and computational efficiency. <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$A^{*}$</tex>, a heuristic search algorithm, performs well in structured grids but struggles with large or complex environments due to high computational demands. In contrast, Q-learning, a reinforcement learning method, adapts to various grid patterns through experience, enabling efficient navigation with lower resource usage. Simulation results show that Q-learning converges faster and performs better in complex grids, while <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$A^{*}$</tex> remains effective in simple, well-structured layouts but lacks adaptability. This study offers valuable insights into the strengths and limitations of both methods, contributing to advancements in path planning for robotics and autonomous systems.

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Published
2025-04-02
DOI
https://doi.org/10.23919/indiacom66777.2025.11115698
Primary Topic
Robotic Path Planning Algorithms
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article
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article

Comparative Analysis of A* Algorithm and Improved Q Learning Algorithm for an Optimal Path Planning of Autonomous Mobile Robot

S. Julius Fusic, Nirupan Maruthappan, A. Guruprakash, S. Lingeshwer
Robotic Path Planning Algorithms
article

Comparative Analysis of A* Algorithm and Improved Q Learning Algorithm for an Optimal Path Planning of Autonomous Mobile Robot

S. Julius Fusic, Nirupan Maruthappan, A. Guruprakash, S. Lingeshwer
article en

Abstract

Path planning is a critical task in robotics, where efficient navigation through static grid-based environments is essential. This study compares two popular approaches-Qlearning and the <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$\mathrm{A}^{*}$</tex> algorithm-by evaluating their path quality, learning speed, and computational efficiency. <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$A^{*}$</tex>, a heuristic search algorithm, performs well in structured grids but struggles with large or complex environments due to high computational demands. In contrast, Q-learning, a reinforcement learning method, adapts to various grid patterns through experience, enabling efficient navigation with lower resource usage. Simulation results show that Q-learning converges faster and performs better in complex grids, while <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$A^{*}$</tex> remains effective in simple, well-structured layouts but lacks adaptability. This study offers valuable insights into the strengths and limitations of both methods, contributing to advancements in path planning for robotics and autonomous systems.

Madurai Medical College (IN)
Openalex Percentile: Top 79%
Robotic Path Planning Algorithms
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Comparative Analysis of A* Algorithm and Improved Q Learning Algorithm for an Optimal Path Planning of Autonomous Mobile Robot — S. Julius Fusic, Nirupan Maruthappan, et al. · (2025) | TGRS Research Map | TGRS