Boosting English Language Acquisition through Gamification; among First Year LMD Students

Over the last two decades, gamification has tremendously evolved and become popular in many fields such as: healthcare, marketing, and business in general and in EFL classrooms in particular.Technology developments; in fact, have paved the way for gamification to be employed as a powerful pedagogical tool; yielding a firm place in modern education.The main principle of gamification is the integration of game design elements into nongame contexts with the sake of creating an enjoying and entertaining environment for teaching English as a foreign language.Hence, this study endeavours to uncover the impact of gamification use in EFL classrooms on first year LMD students at Naama -Salhi Ahmed-university centre, English department.The core objective of this research paper is to explore the effect of gamified learning on students" English language acquisition in comparison to traditional education.It also aims to highlight which language skills can be enhanced via gamification as well as to unveil the most effective game applications.By means of a mixed methods approach, a structured questionnaire and an interview, the findings have testified for the significance of gamified learning at boosting students" engagement and motivation.The study has confirmed that traditional education is reliable; however, the integration of digital tools and game applications such as: Kahoot and Duolingo remains a crucial vehicle for transforming education from a passive into a more active flexible context.Gamification is; thus, a powerful way to enriching English language acquisition on the various language skills mainly: speaking and listening as well as enlarging word retention.

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Publication Details

Journal
Science Education and Innovations in the Context of Modern Problems
Published
2025-07-18
DOI
https://doi.org/10.56334/sei/8.8.80
Primary Topic
Technology-Enhanced Education Studies
Type
article
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article

Boosting English Language Acquisition through Gamification; among First Year LMD Students

Hayat Bagui
Science Education and Innovations in the Context of Modern Problems
Technology-Enhanced Education Studies
article

Boosting English Language Acquisition through Gamification; among First Year LMD Students

Hayat Bagui
article en

Abstract

Over the last two decades, gamification has tremendously evolved and become popular in many fields such as: healthcare, marketing, and business in general and in EFL classrooms in particular.Technology developments; in fact, have paved the way for gamification to be employed as a powerful pedagogical tool; yielding a firm place in modern education.The main principle of gamification is the integration of game design elements into nongame contexts with the sake of creating an enjoying and entertaining environment for teaching English as a foreign language.Hence, this study endeavours to uncover the impact of gamification use in EFL classrooms on first year LMD students at Naama -Salhi Ahmed-university centre, English department.The core objective of this research paper is to explore the effect of gamified learning on students" English language acquisition in comparison to traditional education.It also aims to highlight which language skills can be enhanced via gamification as well as to unveil the most effective game applications.By means of a mixed methods approach, a structured questionnaire and an interview, the findings have testified for the significance of gamified learning at boosting students" engagement and motivation.The study has confirmed that traditional education is reliable; however, the integration of digital tools and game applications such as: Kahoot and Duolingo remains a crucial vehicle for transforming education from a passive into a more active flexible context.Gamification is; thus, a powerful way to enriching English language acquisition on the various language skills mainly: speaking and listening as well as enlarging word retention.

Science Education and Innovations in the Context of Modern ProblemsVol. 8(8)
Northwest African American Museum (US)
Quality Education
Openalex Percentile: Top 76%
Technology-Enhanced Education Studies
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Boosting English Language Acquisition through Gamification; among First Year LMD Students — Hayat Bagui · Science Education and Innovations in the Context of Modern Problems (2025) | TGRS Research Map | TGRS