A Study on Kahoot Perception, Competition, and Academic Performance

This study explores the relationship between students’ perceptions of Kahoot, their competitiveness, and academic performance in English learning. The research involved 5 purposively selected 8th grade students from a total of 16 students at a private school in Samarinda. Selection was based on students with the highest academic scores in English. Using a qualitative descriptive approach, data were collected through semi-structured interviews and analyzed using Braun and Clarke’s six-phase thematic analysis. The results revealed that Kahoot was perceived as fun and motivating, with game-like features promoting healthy competition. Students reported academic improvements, particularly in vocabulary and grammar. However, issues such as internet instability and time constraints emerged. Overall, Kahoot enhanced engagement, fostered competition, and supported academic performance in EFL contexts.

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Publication Details

Journal
Edukasiana Jurnal Inovasi Pendidikan
Published
2025-07-19
DOI
https://doi.org/10.56916/ejip.v4i3.1540
Primary Topic
Social and Intergroup Psychology
Type
article
Field-Weighted Citation Impact
0.00
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article

A Study on Kahoot Perception, Competition, and Academic Performance

Sunarti Sunarti, Aditya Maulana, Khusnul Khatimah, Yeni Rahmawati
Edukasiana Jurnal Inovasi Pendidikan
Social and Intergroup Psychology
article

A Study on Kahoot Perception, Competition, and Academic Performance

Sunarti Sunarti, Aditya Maulana, Khusnul Khatimah, Yeni Rahmawati
article en

Abstract

This study explores the relationship between students’ perceptions of Kahoot, their competitiveness, and academic performance in English learning. The research involved 5 purposively selected 8th grade students from a total of 16 students at a private school in Samarinda. Selection was based on students with the highest academic scores in English. Using a qualitative descriptive approach, data were collected through semi-structured interviews and analyzed using Braun and Clarke’s six-phase thematic analysis. The results revealed that Kahoot was perceived as fun and motivating, with game-like features promoting healthy competition. Students reported academic improvements, particularly in vocabulary and grammar. However, issues such as internet instability and time constraints emerged. Overall, Kahoot enhanced engagement, fostered competition, and supported academic performance in EFL contexts.

Edukasiana Jurnal Inovasi PendidikanVol. 4(3)
Universitas Muhammadiyah Kalimantan Timur
Openalex Percentile: Top 71%
Social and Intergroup Psychology
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