Analisis Semantik Mimesis dalam Bahasa Jepang pada Anime Jujutsu Kaisen: Representasi dan Makna

Onomatopoeia is an imitation of sounds in the form of words to describe the state or sound produced by living things and inanimate objects. Onomatopoeia and mimesis have the same meaning, namely imitating or imitating sounds. In anime, mimesis is used to describe the state or activity of living things and inanimate objects. This study aims to describe the use of mimesis, types of mimesis, and the meaning of Japanese mimesis in the anime 呪術廻戦Jujutsu Kaisen. This study uses a qualitative descriptive method with literature study research techniques. The results of the study show that mimesis is widely used to clarify the expression of characters and the atmosphere of the story. The most dominant type of mimesis is giyougo, which describes the state or activities of a character. In addition, it was found that the meaning of mimesis can change depending on the context of its use in dialogue. This study provides a deeper insight into the role of mimesis in Japanese communication, particularly in popular media such as anime.

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Publication Details

Journal
Jurnal SAKURA Sastra Bahasa Kebudayaan dan Pranata Jepang
Published
2025-08-13
DOI
https://doi.org/10.24843/js.2025.v07.i02.p05
Citations
1
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
1.21
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article

Analisis Semantik Mimesis dalam Bahasa Jepang pada Anime Jujutsu Kaisen: Representasi dan Makna

Melinda Dirgandini, Yismaya Suprihastiadi
1 citations
Jurnal SAKURA Sastra Bahasa Kebudayaan dan Pranata Jepang
Human Motion and Animation
1.21
article

Analisis Semantik Mimesis dalam Bahasa Jepang pada Anime Jujutsu Kaisen: Representasi dan Makna

Melinda Dirgandini, Yismaya Suprihastiadi
article en
1 citations

Abstract

Onomatopoeia is an imitation of sounds in the form of words to describe the state or sound produced by living things and inanimate objects. Onomatopoeia and mimesis have the same meaning, namely imitating or imitating sounds. In anime, mimesis is used to describe the state or activity of living things and inanimate objects. This study aims to describe the use of mimesis, types of mimesis, and the meaning of Japanese mimesis in the anime 呪術廻戦Jujutsu Kaisen. This study uses a qualitative descriptive method with literature study research techniques. The results of the study show that mimesis is widely used to clarify the expression of characters and the atmosphere of the story. The most dominant type of mimesis is giyougo, which describes the state or activities of a character. In addition, it was found that the meaning of mimesis can change depending on the context of its use in dialogue. This study provides a deeper insight into the role of mimesis in Japanese communication, particularly in popular media such as anime.

Jurnal SAKURA Sastra Bahasa Kebudayaan dan Pranata JepangVol. 7(2)
Maranatha Christian University (ID)
Openalex Percentile: Top 18%
Human Motion and Animation
1.21
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