E-comic physics development through PBL stages to improve students’ nature of science

The 2019 TIMSS results revealed that Indonesian students' science achievement remains below the international average, reflecting low scientific literacy. This issue is partly attributed to conventional teaching methods that lack engagement and inquiry-based approaches. This study aimed to develop a digital learning medium, e-comic physics, based on Problem-Based Learning (PBL) to enhance elementary students’ understanding of the Nature of Science (NoS). Field observations at UPT SDN 3 Sumberejo revealed that 73% of teachers had not yet adopted interactive digital media, underscoring the study’s urgency. Employing a Research and Development (R&D) design with the Tessmer model, involving 60 students, the study used descriptive and inferential statistical techniques. The findings showed that the media was highly valid, very practical, and significantly effective, as evidenced by improved post-test scores and t-test results. The effect size analysis indicated a moderate to substantial impact on learning outcomes, confirming the media’s pedagogical potential in promoting scientific reasoning. In conclusion, the e-comic physics is a feasible and innovative learning tool for primary science education. Further research is recommended to examine its long-term effectiveness across broader subject matter.

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Publication Details

Journal
Indonesian Journal of Educational Development (IJED)
Published
2025-08-11
DOI
https://doi.org/10.59672/ijed.v6i2.4998
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
3.44
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article

E-comic physics development through PBL stages to improve students’ nature of science

Pramudiyanti, Rangga Firdaus, Fatkhur Rohman, Cahya Intan Murni
1 citations
Indonesian Journal of Educational Development (IJED)
Educational Games and Gamification
3.44
article

E-comic physics development through PBL stages to improve students’ nature of science

Pramudiyanti, Rangga Firdaus, Fatkhur Rohman, Cahya Intan Murni
article en
1 citations

Abstract

The 2019 TIMSS results revealed that Indonesian students' science achievement remains below the international average, reflecting low scientific literacy. This issue is partly attributed to conventional teaching methods that lack engagement and inquiry-based approaches. This study aimed to develop a digital learning medium, e-comic physics, based on Problem-Based Learning (PBL) to enhance elementary students’ understanding of the Nature of Science (NoS). Field observations at UPT SDN 3 Sumberejo revealed that 73% of teachers had not yet adopted interactive digital media, underscoring the study’s urgency. Employing a Research and Development (R&D) design with the Tessmer model, involving 60 students, the study used descriptive and inferential statistical techniques. The findings showed that the media was highly valid, very practical, and significantly effective, as evidenced by improved post-test scores and t-test results. The effect size analysis indicated a moderate to substantial impact on learning outcomes, confirming the media’s pedagogical potential in promoting scientific reasoning. In conclusion, the e-comic physics is a feasible and innovative learning tool for primary science education. Further research is recommended to examine its long-term effectiveness across broader subject matter.

Indonesian Journal of Educational Development (IJED)Vol. 6(2)
Lampung University (ID)
Openalex Percentile: Top 8%
Educational Games and Gamification
3.44
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