Penerapan Media Quizizz pada Mata Pelajaran Matematika untuk Meningkatkan Minat Belajar Siswa Kelas VII SMP Negeri 2 Kadugede

Mathematics learning in schools is generally still dominated by conventional methods and monotonous material delivery, making it less interesting for students to learn. This study aims to increase students' interest in learning by using the interactive learning media Quizizz. The method used in this research is quantitative with a quasi-experimental design using the research design known as Nonequivalent Control Group Design. The study was conducted at SMP Negeri 2 Kadugede with subjects from class VII B (28 students) as the experimental class and VII C (30 students) as the control class. Data were collected through observation, questionnaires, and interviews. Data analysis techniques using t-test. The results of the analysis show that the average learning interest of students in the experimental class using Quizizz media is 43.75, which is higher than the control class at 32.47, with a difference of 11.28 points. This difference is statistically significant (p = 0.000). The Independent Samples T-Test shows a significance value of 0.000 (< 0.05), which means there is a significant difference in learning interest between the two groups. Thus, H₁ is accepted and H₀ is rejected, indicating that the use of Quizizz media is proven to be effective in increasing students' interest in learning Mathematics at SMP Negeri 2 Kadugede.

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Publication Details

Journal
Indo-MathEdu Intellectuals Journal
Published
2025-08-15
DOI
https://doi.org/10.54373/imeij.v6i5.3991
Primary Topic
Educational Methods and Media Use
Type
article
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article

Penerapan Media Quizizz pada Mata Pelajaran Matematika untuk Meningkatkan Minat Belajar Siswa Kelas VII SMP Negeri 2 Kadugede

Eva Gustiana, Muhammad Akbar
Indo-MathEdu Intellectuals Journal
Educational Methods and Media Use
article

Penerapan Media Quizizz pada Mata Pelajaran Matematika untuk Meningkatkan Minat Belajar Siswa Kelas VII SMP Negeri 2 Kadugede

Eva Gustiana, Muhammad Akbar
article en

Abstract

Mathematics learning in schools is generally still dominated by conventional methods and monotonous material delivery, making it less interesting for students to learn. This study aims to increase students' interest in learning by using the interactive learning media Quizizz. The method used in this research is quantitative with a quasi-experimental design using the research design known as Nonequivalent Control Group Design. The study was conducted at SMP Negeri 2 Kadugede with subjects from class VII B (28 students) as the experimental class and VII C (30 students) as the control class. Data were collected through observation, questionnaires, and interviews. Data analysis techniques using t-test. The results of the analysis show that the average learning interest of students in the experimental class using Quizizz media is 43.75, which is higher than the control class at 32.47, with a difference of 11.28 points. This difference is statistically significant (p = 0.000). The Independent Samples T-Test shows a significance value of 0.000 (< 0.05), which means there is a significant difference in learning interest between the two groups. Thus, H₁ is accepted and H₀ is rejected, indicating that the use of Quizizz media is proven to be effective in increasing students' interest in learning Mathematics at SMP Negeri 2 Kadugede.

Indo-MathEdu Intellectuals JournalVol. 6(5)
Universitas Kuningan (ID), Universitas Muhammadiyah Kuningan
Openalex Percentile: Top 68%
Educational Methods and Media Use
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Penerapan Media Quizizz pada Mata Pelajaran Matematika untuk Meningkatkan Minat Belajar Siswa Kelas VII SMP Negeri 2 Kadugede — Eva Gustiana, Muhammad Akbar · Indo-MathEdu Intellectuals Journal (2025) | TGRS Research Map | TGRS