Behavioural Impact of Game-Based Learning on Employee Engagement and Productivity in Service Companies under Indian IT Industry.

This research investigates how gamification strategies impact learner engagement, motivation, collaboration, and information retention within corporate training programs, particularly in IT service organizations. A structured survey involving 180 professionals from ten firms revealed that gamified learning is perceived as more effective than conventional methods by 65% of respondents. Leaderboards (82%) and achievement badges (78%) were identified as key motivators. While 75% of participants expressed increased willingness to engage in gamified modules, 60% noted that overly competitive elements could be counterproductive. The study concludes with five strategic recommendations for sustainable gamification: customized learning journeys, career-relevant incentives, integration of real-world scenarios, collaborative challenges, and periodic content updates. These insights offer valuable guidance for instructional designers and corporate educators aiming to optimize training outcomes.

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Publication Details

Journal
International Journal For Multidisciplinary Research
Published
2025-08-10
DOI
https://doi.org/10.36948/ijfmr.2025.v07i04.53391
Primary Topic
Leadership, Behavior, and Decision-Making Studies
Type
article
Field-Weighted Citation Impact
0.00
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article

Behavioural Impact of Game-Based Learning on Employee Engagement and Productivity in Service Companies under Indian IT Industry.

J.S. Tandon, Udayashankar Rao KN
International Journal For Multidisciplinary Research
Leadership, Behavior, and Decision-Making Studies
article

Behavioural Impact of Game-Based Learning on Employee Engagement and Productivity in Service Companies under Indian IT Industry.

J.S. Tandon, Udayashankar Rao KN
article en

Abstract

This research investigates how gamification strategies impact learner engagement, motivation, collaboration, and information retention within corporate training programs, particularly in IT service organizations. A structured survey involving 180 professionals from ten firms revealed that gamified learning is perceived as more effective than conventional methods by 65% of respondents. Leaderboards (82%) and achievement badges (78%) were identified as key motivators. While 75% of participants expressed increased willingness to engage in gamified modules, 60% noted that overly competitive elements could be counterproductive. The study concludes with five strategic recommendations for sustainable gamification: customized learning journeys, career-relevant incentives, integration of real-world scenarios, collaborative challenges, and periodic content updates. These insights offer valuable guidance for instructional designers and corporate educators aiming to optimize training outcomes.

International Journal For Multidisciplinary ResearchVol. 7(4)
Openalex Percentile: Top 75%
Leadership, Behavior, and Decision-Making Studies
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Behavioural Impact of Game-Based Learning on Employee Engagement and Productivity in Service Companies under Indian IT Industry. — J.S. Tandon, Udayashankar Rao KN · International Journal For Multidisciplinary Research (2025) | TGRS Research Map | TGRS