Pengaruh Model Role Playing Berbantuan Media Augment Reality Assemblr Edu Terhadap Hasil Belajar Kognitif Siswa Mata Pelajaran Pendidikan Pancasila di Kelas III SDN 1 Cigadung

This research aims to determine the effect of the role-playing model assisted by augmented reality media assemblr edu on the cognitive learning outcomes of students in the Pancasila education subject in grade III of SD Negeri 1 Cigadung before and after the implementation of the role-playing model assisted by augmented reality media assemblr edu. This research uses a quantitative method, this type of research is a Quasi-Experiment with a non-equivalent control group design. The sampling technique in this study is purposive random sampling. This research involves 42 students from grade III of SD Negeri 1 Cigadung. The samples studied consist of 42 students from classes III A and III B. Data collection was conducted through pre-tests and post-tests consisting of ten questions, observations, interviews, and documentation. The data analysis technique used is the t-test. The results of the study indicate that the role playing model assisted by the media augmented reality assembler edu can improve students' cognitive learning outcomes. Statistical tests show a two-sided significance level of 0.000, below 0.05. If the two-sided significance value is less than 0.05, then the null hypothesis (H0) is rejected and the alternative hypothesis (Ha) is accepted. This shows that the role-playing model assisted by the augmented reality media assembly edu affects students' cognitive learning outcomes.

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Publication Details

Journal
Indo-MathEdu Intellectuals Journal
Published
2025-08-15
DOI
https://doi.org/10.54373/imeij.v6i5.3950
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
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article

Pengaruh Model Role Playing Berbantuan Media Augment Reality Assemblr Edu Terhadap Hasil Belajar Kognitif Siswa Mata Pelajaran Pendidikan Pancasila di Kelas III SDN 1 Cigadung

Oman Suryaman, Dewi Aryanti
Indo-MathEdu Intellectuals Journal
Educational Methods and Media Use
article

Pengaruh Model Role Playing Berbantuan Media Augment Reality Assemblr Edu Terhadap Hasil Belajar Kognitif Siswa Mata Pelajaran Pendidikan Pancasila di Kelas III SDN 1 Cigadung

Oman Suryaman, Dewi Aryanti
article en

Abstract

This research aims to determine the effect of the role-playing model assisted by augmented reality media assemblr edu on the cognitive learning outcomes of students in the Pancasila education subject in grade III of SD Negeri 1 Cigadung before and after the implementation of the role-playing model assisted by augmented reality media assemblr edu. This research uses a quantitative method, this type of research is a Quasi-Experiment with a non-equivalent control group design. The sampling technique in this study is purposive random sampling. This research involves 42 students from grade III of SD Negeri 1 Cigadung. The samples studied consist of 42 students from classes III A and III B. Data collection was conducted through pre-tests and post-tests consisting of ten questions, observations, interviews, and documentation. The data analysis technique used is the t-test. The results of the study indicate that the role playing model assisted by the media augmented reality assembler edu can improve students' cognitive learning outcomes. Statistical tests show a two-sided significance level of 0.000, below 0.05. If the two-sided significance value is less than 0.05, then the null hypothesis (H0) is rejected and the alternative hypothesis (Ha) is accepted. This shows that the role-playing model assisted by the augmented reality media assembly edu affects students' cognitive learning outcomes.

Indo-MathEdu Intellectuals JournalVol. 6(5)
Universitas Kuningan (ID), Universitas Muhammadiyah Kuningan
Openalex Percentile: Top 68%
Educational Methods and Media Use
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