The Impact of Gamified 4Ps Marketing Mix Strategies on Teaching and Learning Effectiveness

Significant advancements in teaching and learning tools have been made possible as a consequence of the incorporation of game design elements into the educational setting. In this particular study, every group of students must respond to all statements based on the Marketing Mix Board Game. This is done in an effort by the lecturers to establish a learning environment that is both interesting and interactive. 100 students were asked to fill out a questionnaire in order to gather information about their perceptions, levels of engagement, and overall satisfaction with the Marketing Mix Board Game. The Marketing Mix Board Game is specifically highlighted as an engaging and entertaining assessment instrument for the goal of reinforcing the concepts of the marketing mix. This is done in order to highlight the importance of the marketing mix in their studies and working life. As a result of the study that was carried out, it was discovered that the students who participated in the study indicated perceptions that are statistically insignificant concerning the use of gamification in teaching and learning settings. The students think that gamification is a method that may be utilized to integrate into the teaching and learning effectiveness inside the classroom in a way that is both pleasant and successful in terms of positive engagement. After considering this, the implementation of gamification could potentially assist students in acquiring a more profound comprehension of the marketing mix methodologies, which would ultimately result in enhanced student results and performance.

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Publication Details

Journal
Information Management and Business Review
Published
2025-08-11
DOI
https://doi.org/10.22610/imbr.v17i2(i)s.4623
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

The Impact of Gamified 4Ps Marketing Mix Strategies on Teaching and Learning Effectiveness

Nasiibah Ramli, Intan Syafinaz Mat Shafie, Yuslina Liza Mohd Yusof
Information Management and Business Review
Educational Games and Gamification
article

The Impact of Gamified 4Ps Marketing Mix Strategies on Teaching and Learning Effectiveness

Nasiibah Ramli, Intan Syafinaz Mat Shafie, Yuslina Liza Mohd Yusof
article en

Abstract

Significant advancements in teaching and learning tools have been made possible as a consequence of the incorporation of game design elements into the educational setting. In this particular study, every group of students must respond to all statements based on the Marketing Mix Board Game. This is done in an effort by the lecturers to establish a learning environment that is both interesting and interactive. 100 students were asked to fill out a questionnaire in order to gather information about their perceptions, levels of engagement, and overall satisfaction with the Marketing Mix Board Game. The Marketing Mix Board Game is specifically highlighted as an engaging and entertaining assessment instrument for the goal of reinforcing the concepts of the marketing mix. This is done in order to highlight the importance of the marketing mix in their studies and working life. As a result of the study that was carried out, it was discovered that the students who participated in the study indicated perceptions that are statistically insignificant concerning the use of gamification in teaching and learning settings. The students think that gamification is a method that may be utilized to integrate into the teaching and learning effectiveness inside the classroom in a way that is both pleasant and successful in terms of positive engagement. After considering this, the implementation of gamification could potentially assist students in acquiring a more profound comprehension of the marketing mix methodologies, which would ultimately result in enhanced student results and performance.

Information Management and Business ReviewVol. 17(2(I)S)
Ministry of Culture (IN), Universiti Teknologi MARA (MY)
Openalex Percentile: Top 77%
Educational Games and Gamification
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The Impact of Gamified 4Ps Marketing Mix Strategies on Teaching and Learning Effectiveness — Nasiibah Ramli, Intan Syafinaz Mat Shafie, et al. · Information Management and Business Review (2025) | TGRS Research Map | TGRS