Utilization of Augmented Reality in Architecture Pedagogy with A Case Study of Lego House Denmark

This study explores the utilisation of Augmented Reality (AR) in architectural education through a case study of LEGO House. AR offers an innovative approach by integrating traditional design methods with digital technology to enhance students' understanding of design exploration. The research methodology includes a literature review, bibliometric analysis, and data collection through questionnaires assessing architecture students' experiences with AR. The main findings indicate that integrating AR with physical models such as LEGO enhances design visualisation efficiency and student engagement in the learning process. Specifically, 96.2% of respondents agreed that digital technology improves design accuracy and efficiency, while 88.5% emphasised the importance of physical models in understanding proportions and scale. These findings align with existing literature, highlighting AR's role in bridging traditional and digital design methodologies. The implications of this research contribute to the development of more innovative teaching methods in architectural education and suggest further exploration of AR's long-term impact on design learning.

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Publication Details

Journal
Journal of Artificial Intelligence in Architecture
Published
2025-08-16
DOI
https://doi.org/10.24002/jarina.v4i2.10152
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00

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article

Utilization of Augmented Reality in Architecture Pedagogy with A Case Study of Lego House Denmark

Vania Azalia Audrey Lesmana, Koon Seng Lim, Brigitha Watuseke
Journal of Artificial Intelligence in Architecture
Augmented Reality Applications
article

Utilization of Augmented Reality in Architecture Pedagogy with A Case Study of Lego House Denmark

Vania Azalia Audrey Lesmana, Koon Seng Lim, Brigitha Watuseke
article en

Abstract

This study explores the utilisation of Augmented Reality (AR) in architectural education through a case study of LEGO House. AR offers an innovative approach by integrating traditional design methods with digital technology to enhance students' understanding of design exploration. The research methodology includes a literature review, bibliometric analysis, and data collection through questionnaires assessing architecture students' experiences with AR. The main findings indicate that integrating AR with physical models such as LEGO enhances design visualisation efficiency and student engagement in the learning process. Specifically, 96.2% of respondents agreed that digital technology improves design accuracy and efficiency, while 88.5% emphasised the importance of physical models in understanding proportions and scale. These findings align with existing literature, highlighting AR's role in bridging traditional and digital design methodologies. The implications of this research contribute to the development of more innovative teaching methods in architectural education and suggest further exploration of AR's long-term impact on design learning.

Journal of Artificial Intelligence in ArchitectureVol. 4(2)
Atma Jaya University Yogyakarta (ID)
Universitas Atma Jaya Yogyakarta
Openalex Percentile: Top 80%
Augmented Reality Applications
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