Virtual Escapes: A Pedagogical Strategy for Developing Emotional Competence in Nursing Students

Emotional competence, the ability to manage interpersonal relationships through understanding one's and others' emotions, encompasses two dimensions: cognitive and behavioral. In nursing practice, the combination of these dimensions allows for better performance in highly complex clinical situations. Nursing education does not always emphasize these competences. This pilot study explored the potential of an escape room, a Serious Games (SGs) prototype with virtual reality (VR), as a pedagogical strategy for eliciting emotions in a safe learning environment. Participants' immersion in the game provided an opportunity to identify, manage, and process emotions. Data were gathered by a questionnaire and by observation of performance. The findings revealed that participants felt various emotions (n = 51) while playing the game. The least frequent reported emotions were hope, shame, and contempt. Admiration, pride, satisfaction, and fear were the most frequently reported emotions. These findings suggest that using a SGs prototype with VR as a pedagogical tool holds significant potential in emotion elicitation in a safe learning environment, implying its value as a construct of emotional competence. Further research to verify educational value is recommended.

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Publication Details

Journal
Creative Nursing
Published
2025-08-21
DOI
https://doi.org/10.1177/10784535251368947
Primary Topic
Emotional Intelligence and Performance
Type
article
Field-Weighted Citation Impact
0.00
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article

Virtual Escapes: A Pedagogical Strategy for Developing Emotional Competence in Nursing Students

Maria Branco, Rui Pedro Gomes Pereira, João Cainé, Roderick Bugeja et al.
Creative Nursing
Emotional Intelligence and Performance
article

Virtual Escapes: A Pedagogical Strategy for Developing Emotional Competence in Nursing Students

Maria Branco, Rui Pedro Gomes Pereira, João Cainé, Roderick Bugeja, Lisa Gomes, Daren Chircop, Maria Cassar, Inês Oliveira
article en

Abstract

Emotional competence, the ability to manage interpersonal relationships through understanding one's and others' emotions, encompasses two dimensions: cognitive and behavioral. In nursing practice, the combination of these dimensions allows for better performance in highly complex clinical situations. Nursing education does not always emphasize these competences. This pilot study explored the potential of an escape room, a Serious Games (SGs) prototype with virtual reality (VR), as a pedagogical strategy for eliciting emotions in a safe learning environment. Participants' immersion in the game provided an opportunity to identify, manage, and process emotions. Data were gathered by a questionnaire and by observation of performance. The findings revealed that participants felt various emotions (n = 51) while playing the game. The least frequent reported emotions were hope, shame, and contempt. Admiration, pride, satisfaction, and fear were the most frequently reported emotions. These findings suggest that using a SGs prototype with VR as a pedagogical tool holds significant potential in emotion elicitation in a safe learning environment, implying its value as a construct of emotional competence. Further research to verify educational value is recommended.

Creative Nursing
Universidade do Porto (PT), University of Malta (MT), Universidade Politécnica de Bragança (PT), Escola Superior de Enfermagem de Coimbra (PT), University of Minho (PT)
Openalex Percentile: Top 75%
Emotional Intelligence and Performance
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Virtual Escapes: A Pedagogical Strategy for Developing Emotional Competence in Nursing Students — Maria Branco, Rui Pedro Gomes Pereira, et al. · Creative Nursing (2025) | TGRS Research Map | TGRS