I can see clearly now the walls have gone: IP law vs. mods, cheats and hacks in video games
This article explores the role of copyright protection in addressing the risks of mods, cheats and hacking software in video games. We consider the implications of the recent decision of the CJEU in the long-running Sony v. Datel dispute and seek to reconcile its conclusions with the earlier UK litigation in Take-Two v. James . We also consider the role of other forms of intellectual property protection in addressing mods and cheat software, the differences in approach a games developer might take in relation to single-player and multiplayer games, and whether, in appropriate circumstances tolerating activities, such as modding could make commercial sense.
Authors
- Aaron Trebble
- Adrian Aronsson-Storrier
- Jemma Costin
Publication Details
- Journal
- Interactive Entertainment Law Review
- Published
- 2025-08-13
- DOI
- https://doi.org/10.4337/ielr.2025.0011
- Primary Topic
- Digital Games and Media
- Type
- article
- Field-Weighted Citation Impact
- 0.00