Ocean XR: A Deep Dive Into Extended Reality for Marine Education and Ocean Literacy

Contact with the ocean is key to improving ocean literacy (OL)—the understanding of our influence on the ocean and the ocean’s influence on us. Ocean extended reality (ocean XR) can contribute to marine education and OL by simulating marine environments using augmented, mixed, and virtual reality technologies. To better understand this emerging field, we analyzed 94 experiences revealing insight into the usage and effects of key extended reality features: presence, interactivity, and embodiment. Virtual wildlife was present in over 75% of content, though wildlife interactions were less common (42%) than interactions with the environment (72%). Embodiment was featured in 49% of experiences, and 30% placed users in a scientific role. Most simulations (88%) featured at least one OL principle, with correlations suggesting positive relationships between OL principles and key features. This work represents a first step in understanding how ocean extended reality can benefit marine education and OL and offers suggestions for creating more impactful virtual ocean experiences.

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Publication Details

Journal
Ocean and Society
Published
2025-08-20
DOI
https://doi.org/10.17645/oas.10714
Citations
3
Primary Topic
Coastal and Marine Management
Type
article
Field-Weighted Citation Impact
7.27

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article

Ocean XR: A Deep Dive Into Extended Reality for Marine Education and Ocean Literacy

Erika Woolsey, Géraldine Fauville, Daniel Pimentel
3 citations
Ocean and Society
Coastal and Marine Management
7.27
article

Ocean XR: A Deep Dive Into Extended Reality for Marine Education and Ocean Literacy

Erika Woolsey, Géraldine Fauville, Daniel Pimentel
article en
3 citations

Abstract

Contact with the ocean is key to improving ocean literacy (OL)—the understanding of our influence on the ocean and the ocean’s influence on us. Ocean extended reality (ocean XR) can contribute to marine education and OL by simulating marine environments using augmented, mixed, and virtual reality technologies. To better understand this emerging field, we analyzed 94 experiences revealing insight into the usage and effects of key extended reality features: presence, interactivity, and embodiment. Virtual wildlife was present in over 75% of content, though wildlife interactions were less common (42%) than interactions with the environment (72%). Embodiment was featured in 49% of experiences, and 30% placed users in a scientific role. Most simulations (88%) featured at least one OL principle, with correlations suggesting positive relationships between OL principles and key features. This work represents a first step in understanding how ocean extended reality can benefit marine education and OL and offers suggestions for creating more impactful virtual ocean experiences.

Ocean and SocietyVol. 2
University of Oregon (US), Interaction Design (United Kingdom) (GB)
Göteborgs Universitet
Openalex Percentile: Top 3%
Coastal and Marine Management
7.27
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