Challenges in educational game data modeling from the perspective of computing students: an empirical study

The use of Game Learning Analytics (GLA) is fundamental in assessing educational serious games, providing evidence of the player’s learning path through collecting and analyzing interaction data records. The GLBoard model facilitates the implementation of these techniques through a generic and flexible data template for any educational game. However, learning designers consider a previous step, data modeling, complex. In this regard, this work presents an empirical study to investigate the emerging difficulties of this process. Results of the interaction of computer science students indicate that the main challenges are process abstraction, game appropriation, time to carry out the process, and the need for prior knowledge of computer science disciplines programming, database, and systems modeling.

Authors

Publication Details

Published
2025-07-20
DOI
https://doi.org/10.5753/wei.2025.9175
Citations
2
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
6.89

Funders

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article

Challenges in educational game data modeling from the perspective of computing students: an empirical study

Marcela Pessoa, Fabrizio Honda, Elaine Oliveira, Fernanda Pires
2 citations
Educational Games and Gamification
6.89
article

Challenges in educational game data modeling from the perspective of computing students: an empirical study

Marcela Pessoa, Fabrizio Honda, Elaine Oliveira, Fernanda Pires
article en
2 citations

Abstract

The use of Game Learning Analytics (GLA) is fundamental in assessing educational serious games, providing evidence of the player’s learning path through collecting and analyzing interaction data records. The GLBoard model facilitates the implementation of these techniques through a generic and flexible data template for any educational game. However, learning designers consider a previous step, data modeling, complex. In this regard, this work presents an empirical study to investigate the emerging difficulties of this process. Results of the interaction of computer science students indicate that the main challenges are process abstraction, game appropriation, time to carry out the process, and the need for prior knowledge of computer science disciplines programming, database, and systems modeling.

Coordenação de Aperfeiçoamento de Pessoal de Nível Superior, Conselho Nacional de Desenvolvimento Científico e Tecnológico, Fundação de Amparo à Pesquisa do Estado do Amazonas
Openalex Percentile: Top 3%
Educational Games and Gamification
6.89
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