An Architectural Approach to Support the Development of Digital Educational Games in Computing
The increasing use of Digital Educational Games (DEGs) to support computing education has been observed over the years to improve student engagement and motivation. However, many of these DEGs face challenges in capturing students’ interest, resulting in demotivation and disinterest. In this context, this study presents the Reference Architecture (RA), denominated RADEG, to support the development of DEGs aimed at teaching Computing. The evaluation results indicated that the specialists accepted the RA well, considering different requirements, such as learnability, playability, and maintainability. However, security and entertainment requirements need to be addressed in the evolution of RA.
Authors
- Williamson Silva (ORCID: https://orcid.org/0000-0003-1849-2675)
- Pedro Henrique Dias Valle (ORCID: https://orcid.org/0000-0002-6929-7557)
- Alessandreia Marta de Oliveira
- Nikolas Oliver Sales Genesio (ORCID: https://orcid.org/0009-0003-5792-5661)
Institutions
- Universidade Federal de Juiz de Fora (BR)
- Universidad San Pedro (PE)
- Universidade Federal do Pampa (BR)
Publication Details
- Published
- 2025-07-20
- DOI
- https://doi.org/10.5753/wei.2025.8955
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00