Pengembangan Sistem Informasi Perpustakaan Berbasis Web Untuk Efisiensi Pengelolaan Buku dan Anggota SMAN Colomadu

Manual library management still faces various obstacles, especially related to the effectiveness and accuracy of recording book and membership data. This study aim to design and develop a web based library information system at SMAN Colomadu to improve operational efficiency and encourage students' interest in reading through the application of gamification elements. The system development follows the Agile method within System Development Life Cycle (SDLC) framework consisting of five stages: needs analysis, design, development, testing, and implementation. The system is built using the Laravel framework with the Model View Controller (MVC) approach. The evaluation was carried out through the black box testing method on ten users and showed that all features functioned optimally with a 100% success rate. Gamification elements such as awarding points and book review quizzes have been shown to increase student participation in literacy activities. Based on these results, the system is considered feasible to be implemented and contributes to the digital transformation of school library services.

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Publication Details

Journal
Educatio
Published
2025-08-14
DOI
https://doi.org/10.29408/edc.v20i2.31463
Primary Topic
Blockchain Technology in Education and Learning
Type
article
Field-Weighted Citation Impact
0.00
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article

Pengembangan Sistem Informasi Perpustakaan Berbasis Web Untuk Efisiensi Pengelolaan Buku dan Anggota SMAN Colomadu

Jan Wantoro, Lutfi Kamaludin
Educatio
Blockchain Technology in Education and Learning
article

Pengembangan Sistem Informasi Perpustakaan Berbasis Web Untuk Efisiensi Pengelolaan Buku dan Anggota SMAN Colomadu

Jan Wantoro, Lutfi Kamaludin
article en

Abstract

Manual library management still faces various obstacles, especially related to the effectiveness and accuracy of recording book and membership data. This study aim to design and develop a web based library information system at SMAN Colomadu to improve operational efficiency and encourage students' interest in reading through the application of gamification elements. The system development follows the Agile method within System Development Life Cycle (SDLC) framework consisting of five stages: needs analysis, design, development, testing, and implementation. The system is built using the Laravel framework with the Model View Controller (MVC) approach. The evaluation was carried out through the black box testing method on ten users and showed that all features functioned optimally with a 100% success rate. Gamification elements such as awarding points and book review quizzes have been shown to increase student participation in literacy activities. Based on these results, the system is considered feasible to be implemented and contributes to the digital transformation of school library services.

EducatioVol. 20(2)
Muhammadiyah University of Surakarta (ID)
Openalex Percentile: Top 68%
Blockchain Technology in Education and Learning
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Pengembangan Sistem Informasi Perpustakaan Berbasis Web Untuk Efisiensi Pengelolaan Buku dan Anggota SMAN Colomadu — Jan Wantoro, Lutfi Kamaludin · Educatio (2025) | TGRS Research Map | TGRS