A New Dimension: Translating Traditional Film and TV Storytelling into Spatial Narratives

The development of the 22-minute Augmented Reality narrative “The Tent” involved significant technical and creative challenges to establish new conventions for Spatial Entertainment. This production case study examines the evolution from a 360* video concept through traditional film adaptation to the final AR tabletop experience, detailing the wrong turns, technical breakthroughs, and creative innovations that shaped this award-winning work. Through analysis of volumetric capture workflows, photogrammetry integration, and the development of spatial cinematic language, this paper provides actionable insights for creators working in spatial narrative while addressing fundamental questions about interactivity, platform choice, and audience engagement in immersive storytelling.

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Publication Details

Published
2025-08-10
DOI
https://doi.org/10.1145/3721244.3742455
Primary Topic
Digital Storytelling and Education
Type
article
Field-Weighted Citation Impact
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article

A New Dimension: Translating Traditional Film and TV Storytelling into Spatial Narratives

R Mitchell
Digital Storytelling and Education
article

A New Dimension: Translating Traditional Film and TV Storytelling into Spatial Narratives

R Mitchell
article en

Abstract

The development of the 22-minute Augmented Reality narrative “The Tent” involved significant technical and creative challenges to establish new conventions for Spatial Entertainment. This production case study examines the evolution from a 360* video concept through traditional film adaptation to the final AR tabletop experience, detailing the wrong turns, technical breakthroughs, and creative innovations that shaped this award-winning work. Through analysis of volumetric capture workflows, photogrammetry integration, and the development of spatial cinematic language, this paper provides actionable insights for creators working in spatial narrative while addressing fundamental questions about interactivity, platform choice, and audience engagement in immersive storytelling.

CME Group (United States) (US)
Openalex Percentile: Top 71%
Digital Storytelling and Education
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