Efficient 3D Content Creation for Immersive Experiences

This workshop aims to democratize 3D content creation, including both static and dynamic content by exploring recent advances in fast 3D reconstruction from real-world inputs such as videos and images.By focusing on object and scene reconstruction, volumetric video content reconstruction and generative 3D content creation, we bring together researchers and practitioners to discuss scalable pipelines that lower the barrier to immersive content creation.A key feature of this workshop is a hands-on demonstration: participants will experience 1) volumetric content real-time streaming and livebroadcasting, and also 2) VR contents generated from AIGC on VR headsets.The workshop seeks to bridge the gap between cuttingedge reconstruction research and real-world VR applications.

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Publication Details

Published
2025-08-10
DOI
https://doi.org/10.1145/3736539.3737501
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
0.00
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article

Efficient 3D Content Creation for Immersive Experiences

Shaohui Jiao, Zhuo Su, Yebin Liu, Yuheng Jiang et al.
Human Motion and Animation
article

Efficient 3D Content Creation for Immersive Experiences

Shaohui Jiao, Zhuo Su, Yebin Liu, Yuheng Jiang, Zhou Xue
article en

Abstract

This workshop aims to democratize 3D content creation, including both static and dynamic content by exploring recent advances in fast 3D reconstruction from real-world inputs such as videos and images.By focusing on object and scene reconstruction, volumetric video content reconstruction and generative 3D content creation, we bring together researchers and practitioners to discuss scalable pipelines that lower the barrier to immersive content creation.A key feature of this workshop is a hands-on demonstration: participants will experience 1) volumetric content real-time streaming and livebroadcasting, and also 2) VR contents generated from AIGC on VR headsets.The workshop seeks to bridge the gap between cuttingedge reconstruction research and real-world VR applications.

ShanghaiTech University (CN), Tsinghua University (CN)
Openalex Percentile: Top 75%
Human Motion and Animation
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