Framework for Generating State-Space Graphs
Game-playing agents for abstract board games almost universally employ state-space search for thinking ahead. Ideally, when new search enhancements are introduced, their effectiveness is investigated in different game-playing domains to better highlight their relative strengths and weaknesses. We present a highly configurable open-source framework for generating synthetic state-spaces for combinatorial games to better facilitate an in-depth exploration of new search enhancements.
Authors
- Stephan Schiffel
- Yngvi Björnsson
- M. Ericson (ORCID: https://orcid.org/0000-0003-4525-1033)
- Sindri Sigpórsson
- Hrafn Örlygsson
Institutions
- Reykjavík University (IS)
Publication Details
- Published
- 2025-08-19
- DOI
- https://doi.org/10.1109/cog64752.2025.11114210
- Primary Topic
- Simulation Techniques and Applications
- Type
- article
- Field-Weighted Citation Impact
- 0.00