Play Style Identification Using Low-Level Representations of Play Traces in Microrts

Play style identification can provide valuable game design insights and enable adaptive experiences, with the potential to improve game playing agents. Previous work relies on domain knowledge to construct play trace representations using handcrafted features. More recent approaches incorporate the sequential structure of play traces but still require some level of domain abstraction. In this study, we explore the use of unsupervised CNN-LSTM autoencoder models to obtain latent representations directly from low-level play trace data in MicroRTS. We demonstrate that this approach yields a meaningful separation of different game playing agents in the latent space, reducing reliance on domain expertise and its associated biases. This latent space is then used to guide the exploration of diverse play styles within studied AI players.

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Publication Details

Published
2025-08-19
DOI
https://doi.org/10.1109/cog64752.2025.11114141
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Play Style Identification Using Low-Level Representations of Play Traces in Microrts

Jeremy Gow, Simon M. Lucas, Run-Sen Xia
Digital Games and Media
article

Play Style Identification Using Low-Level Representations of Play Traces in Microrts

Jeremy Gow, Simon M. Lucas, Run-Sen Xia
article en

Abstract

Play style identification can provide valuable game design insights and enable adaptive experiences, with the potential to improve game playing agents. Previous work relies on domain knowledge to construct play trace representations using handcrafted features. More recent approaches incorporate the sequential structure of play traces but still require some level of domain abstraction. In this study, we explore the use of unsupervised CNN-LSTM autoencoder models to obtain latent representations directly from low-level play trace data in MicroRTS. We demonstrate that this approach yields a meaningful separation of different game playing agents in the latent space, reducing reliance on domain expertise and its associated biases. This latent space is then used to guide the exploration of diverse play styles within studied AI players.

Queen Mary University of London (GB)
Openalex Percentile: Top 72%
Digital Games and Media
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