Designing for Engagement: A Co-Created VR Game for Upper Limb Rehabilitation

This paper presents the iterative design of Druida, a virtual reality (VR) game for upper limb rehabilitation tailored for adults with intellectual disabilities. The game integrates therapeutic exercises into a fantasy-based narrative to enhance motivation and emotional engagement. Using a cocreation methodology involving therapists and clients, interviews, usability tests, and heuristic validation were conducted to identify usability barriers and redesign the game interface, instructions, and feedback mechanisms. Results revealed crucial usability barriers and opportunities for game design iteration to align with users' cognitive profiles, thereby enhancing engagement.

Authors

Institutions

Publication Details

Published
2025-08-19
DOI
https://doi.org/10.1109/cog64752.2025.11114398
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Designing for Engagement: A Co-Created VR Game for Upper Limb Rehabilitation

Phil Lopes, Filipe Pinto, M. Fonseca, Leonor Oliveira et al.
Virtual Reality Applications and Impacts
article

Designing for Engagement: A Co-Created VR Game for Upper Limb Rehabilitation

Phil Lopes, Filipe Pinto, M. Fonseca, Leonor Oliveira, Teresa Aparecida Soares de Freitas, Andreia Pinto de Sousa, José Alberto Gomes de Oliveira Karnikowski
article en

Abstract

This paper presents the iterative design of Druida, a virtual reality (VR) game for upper limb rehabilitation tailored for adults with intellectual disabilities. The game integrates therapeutic exercises into a fantasy-based narrative to enhance motivation and emotional engagement. Using a cocreation methodology involving therapists and clients, interviews, usability tests, and heuristic validation were conducted to identify usability barriers and redesign the game interface, instructions, and feedback mechanisms. Results revealed crucial usability barriers and opportunities for game design iteration to align with users' cognitive profiles, thereby enhancing engagement.

Universidade do Porto (PT), Fontys University of Applied Sciences (NL)
Fundo Regional para a Ciência e Tecnologia
Openalex Percentile: Top 79%
Virtual Reality Applications and Impacts
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Designing for Engagement: A Co-Created VR Game for Upper Limb Rehabilitation — Phil Lopes, Filipe Pinto, et al. · (2025) | TGRS Research Map | TGRS