Pokémon Red via Reinforcement Learning

We present a Deep Reinforcement Learning (DRL) agent that successfully completes the first several hours of Pokémon Red, a classic Game Boy JRPG that exposes significant challenges as a testbed for agents, including multitasking, long horizons of tens of thousands of steps, hard exploration, and a vast array of potential policies. Our agent completes an initial segment of the game, up to Cerulean City, a location requiring progression through two cities, battle-filled passages, a maze-like cave, and defeating the first gym leader. Our experiments include various ablations that reveal vulnerabilities in reward shaping. We argue that long-form games like Pokémon hold strong potential for future research, presenting long-term coherent reasoning challenges absent from simpler arcade games. Our environment wrapper, training algorithm, human replay data, and pretrained agent are available at (REDACTED FOR REVIEW).

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Publication Details

Published
2025-08-19
DOI
https://doi.org/10.1109/cog64752.2025.11114399
Citations
2
Primary Topic
Color perception and design
Type
article
Field-Weighted Citation Impact
4.88

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article

Pokémon Red via Reinforcement Learning

Fränk Zimmer, Marco Pleines, Mike Preuß, Daniel Addis et al.
2 citations
Color perception and design
4.88
article

Pokémon Red via Reinforcement Learning

Fränk Zimmer, Marco Pleines, Mike Preuß, Daniel Addis, David Rubinstein, Peter Whidden
article en
2 citations

Abstract

We present a Deep Reinforcement Learning (DRL) agent that successfully completes the first several hours of Pokémon Red, a classic Game Boy JRPG that exposes significant challenges as a testbed for agents, including multitasking, long horizons of tens of thousands of steps, hard exploration, and a vast array of potential policies. Our agent completes an initial segment of the game, up to Cerulean City, a location requiring progression through two cities, battle-filled passages, a maze-like cave, and defeating the first gym leader. Our experiments include various ablations that reveal vulnerabilities in reward shaping. We argue that long-form games like Pokémon hold strong potential for future research, presenting long-term coherent reasoning challenges absent from simpler arcade games. Our environment wrapper, training algorithm, human replay data, and pretrained agent are available at (REDACTED FOR REVIEW).

Leiden University (NL), TU Dortmund University (DE), University of Applied Sciences Leiden (NL), Brooklyn Navy Yard (US), Midwest Orthopaedic Research Foundation (US), Rhine-Waal University of Applied Sciences (DE)
Technische Universität Dortmund
Openalex Percentile: Top 5%
Color perception and design
4.88
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Pokémon Red via Reinforcement Learning — Fränk Zimmer, Marco Pleines, et al. · (2025) | TGRS Research Map | TGRS