General Game Playing Hyper-Agents for Ludii

This paper explores the viability and effectiveness of hyper-agent approaches for the Ludii general game system. These hyper-agents utilise trained machine learning models to predict the optimal sub-agent and heuristics for previously unseen board games, based on automatically detectable game parameters (ludemes and concepts). Several hyper-agents based on portfolio and ensemble design approaches were implemented within the Ludii system. Each hyper-agent was trained on 460 games with known sub-agent and heuristic performances, with evaluations being performed on a representative set of 50 new games. Our best performing hyper-agent approach demonstrated a statistically significant win-rate improvement over all of the individual sub-agents utilised in its training corpus.

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Published
2025-08-19
DOI
https://doi.org/10.1109/cog64752.2025.11114396
Primary Topic
Artificial Intelligence in Games
Type
article
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article

General Game Playing Hyper-Agents for Ludii

Matthew Stephenson, Nicholas S. Thompson
Artificial Intelligence in Games
article

General Game Playing Hyper-Agents for Ludii

Matthew Stephenson, Nicholas S. Thompson
article en

Abstract

This paper explores the viability and effectiveness of hyper-agent approaches for the Ludii general game system. These hyper-agents utilise trained machine learning models to predict the optimal sub-agent and heuristics for previously unseen board games, based on automatically detectable game parameters (ludemes and concepts). Several hyper-agents based on portfolio and ensemble design approaches were implemented within the Ludii system. Each hyper-agent was trained on 460 games with known sub-agent and heuristic performances, with evaluations being performed on a representative set of 50 new games. Our best performing hyper-agent approach demonstrated a statistically significant win-rate improvement over all of the individual sub-agents utilised in its training corpus.

Flinders University (AU)
Openalex Percentile: Top 89%
Artificial Intelligence in Games
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