Gamifying the World Wide Web: Competitive and Interactive Play on Real Websites

Location-based games (LBGs) such as Pokémon Go integrate gameplay with real-world locations, creating novel player experiences. Motivated by the idea that new gameplay forms can emerge by rethinking the game field, we have proposed WWW-based games (WBGs) as a new approach to implementing location-based gaming within the WWW. WBGs utilize URLs and web content as game elements, allowing players to interact with web environments in new ways. To explore its feasibility and impact, we developed Text Monster, a game in which players capture monsters inhabiting web pages and compete for control over websites. User studies with two versions of the game demonstrated that WBG is technically feasible and engaging, as players voluntarily participated and exhibited strategic behaviors. Our findings suggest that WBG can influence web usage patterns and introduce new possibilities for interactive web-based experiences.

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Publication Details

Published
2025-08-19
DOI
https://doi.org/10.1109/cog64752.2025.11114259
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

Gamifying the World Wide Web: Competitive and Interactive Play on Real Websites

Tessei Kobayashi, Y. Shirai, Yasue Kishino, Sanae Fujita et al.
Educational Games and Gamification
article

Gamifying the World Wide Web: Competitive and Interactive Play on Real Websites

Tessei Kobayashi, Y. Shirai, Yasue Kishino, Sanae Fujita, Hiroki Higuchi
article en

Abstract

Location-based games (LBGs) such as Pokémon Go integrate gameplay with real-world locations, creating novel player experiences. Motivated by the idea that new gameplay forms can emerge by rethinking the game field, we have proposed WWW-based games (WBGs) as a new approach to implementing location-based gaming within the WWW. WBGs utilize URLs and web content as game elements, allowing players to interact with web environments in new ways. To explore its feasibility and impact, we developed Text Monster, a game in which players capture monsters inhabiting web pages and compete for control over websites. User studies with two versions of the game demonstrated that WBG is technically feasible and engaging, as players voluntarily participated and exhibited strategic behaviors. Our findings suggest that WBG can influence web usage patterns and introduce new possibilities for interactive web-based experiences.

NTT (Japan) (JP), Doshisha Women's College of Liberal Arts (JP)
Partnerships for the goals
Openalex Percentile: Top 77%
Educational Games and Gamification
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