AntiCheatPT: A Transformer-Based Approach to Cheat Detection in Competitive Computer Games

Cheating in online video games compromises the integrity of gaming experiences. Anti-cheat systems, such as VAC (Valve Anti-Cheat), face significant challenges in keeping pace with evolving cheating methods without imposing invasive measures on users' systems. This paper presents AntiCheatPT_256, a transformer-based machine learning model designed to detect cheating behaviour in Counter-Strike 2 using gameplay data. To support this, we introduce and publicly release CS2CD: A labelled dataset of <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$\mathbf{7 9 5}$</tex> matches. Using this dataset, <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$\mathbf{9 0, 7 0 7}$</tex> context windows were created and subsequently augmented to address class imbalance. The transformer model, trained on these windows, achieved an accuracy of 89.17 % and an AUC of 93.36 % on an unaugmented test set. This approach emphasizes reproducibility and real-world applicability, offering a robust baseline for future research in data-driven cheat detection.

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Publication Details

Published
2025-08-19
DOI
https://doi.org/10.1109/cog64752.2025.11114092
Citations
2
Primary Topic
Advanced Malware Detection Techniques
Type
article
Field-Weighted Citation Impact
2.97
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article

AntiCheatPT: A Transformer-Based Approach to Cheat Detection in Competitive Computer Games

Paolo Burelli, Mille Mei Zhen Loo, Gert Luẑkov
2 citations
Advanced Malware Detection Techniques
2.97
article

AntiCheatPT: A Transformer-Based Approach to Cheat Detection in Competitive Computer Games

Paolo Burelli, Mille Mei Zhen Loo, Gert Luẑkov
article en
2 citations

Abstract

Cheating in online video games compromises the integrity of gaming experiences. Anti-cheat systems, such as VAC (Valve Anti-Cheat), face significant challenges in keeping pace with evolving cheating methods without imposing invasive measures on users' systems. This paper presents AntiCheatPT_256, a transformer-based machine learning model designed to detect cheating behaviour in Counter-Strike 2 using gameplay data. To support this, we introduce and publicly release CS2CD: A labelled dataset of <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$\mathbf{7 9 5}$</tex> matches. Using this dataset, <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$\mathbf{9 0, 7 0 7}$</tex> context windows were created and subsequently augmented to address class imbalance. The transformer model, trained on these windows, achieved an accuracy of 89.17 % and an AUC of 93.36 % on an unaugmented test set. This approach emphasizes reproducibility and real-world applicability, offering a robust baseline for future research in data-driven cheat detection.

IT University of Copenhagen (DK)
Openalex Percentile: Top 8%
Advanced Malware Detection Techniques
2.97
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