AntiCheatPT: A Transformer-Based Approach to Cheat Detection in Competitive Computer Games
Cheating in online video games compromises the integrity of gaming experiences. Anti-cheat systems, such as VAC (Valve Anti-Cheat), face significant challenges in keeping pace with evolving cheating methods without imposing invasive measures on users' systems. This paper presents AntiCheatPT_256, a transformer-based machine learning model designed to detect cheating behaviour in Counter-Strike 2 using gameplay data. To support this, we introduce and publicly release CS2CD: A labelled dataset of <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$\mathbf{7 9 5}$</tex> matches. Using this dataset, <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$\mathbf{9 0, 7 0 7}$</tex> context windows were created and subsequently augmented to address class imbalance. The transformer model, trained on these windows, achieved an accuracy of 89.17 % and an AUC of 93.36 % on an unaugmented test set. This approach emphasizes reproducibility and real-world applicability, offering a robust baseline for future research in data-driven cheat detection.
Authors
- Paolo Burelli (ORCID: https://orcid.org/0000-0003-2804-9028)
- Mille Mei Zhen Loo
- Gert Luẑkov
Institutions
- IT University of Copenhagen (DK)
Publication Details
- Published
- 2025-08-19
- DOI
- https://doi.org/10.1109/cog64752.2025.11114092
- Citations
- 2
- Primary Topic
- Advanced Malware Detection Techniques
- Type
- article
- Field-Weighted Citation Impact
- 2.97