Coin Catcher: A Mobile Serious Game to Predict the Morality Personality Trait

The use of personality to predict user preferences or select a job candidate are practical examples of how personality can be used in a variety of fields. But to assess someone's personality is not easy. The most commonly used techniques are personality questionnaires, but they are subject to social desirability bias and false responses, limiting the accuracy of personality assessment. Implicit techniques have also been used, but they require great amounts of user interactions with the system, and most of them only focus on broader personality dimensions. To overcome those limitations, we developed a short-duration mobile serious game, Coin Catcher, as a concept proof to implicitly measure the granular personality trait morality in less than 5 min. The game uses concepts related to normative morality, proposing dilemmas that the player must solve in order to progress in the game. Experiments with real users were conducted (<tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$n=96$</tex>), showing morality can be implicitly determined by a simple game in a short period of time, without the bias associated with personality questionnaires. Additionally, correlations with other personality traits, such as altruism, cooperation, modesty, sympathy, and anger were also found, showing the game has the potential to measure several granular personality traits that better characterize a person.

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Publication Details

Published
2025-08-19
DOI
https://doi.org/10.1109/cog64752.2025.11114268
Primary Topic
Personality Traits and Psychology
Type
article
Field-Weighted Citation Impact
0.00

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article

Coin Catcher: A Mobile Serious Game to Predict the Morality Personality Trait

Goreti Marreiros, Patrícia Alves, Rui Coelho, Luís Conceição et al.
Personality Traits and Psychology
article

Coin Catcher: A Mobile Serious Game to Predict the Morality Personality Trait

Goreti Marreiros, Patrícia Alves, Rui Coelho, Luís Conceição, Joana Neto
article en

Abstract

The use of personality to predict user preferences or select a job candidate are practical examples of how personality can be used in a variety of fields. But to assess someone's personality is not easy. The most commonly used techniques are personality questionnaires, but they are subject to social desirability bias and false responses, limiting the accuracy of personality assessment. Implicit techniques have also been used, but they require great amounts of user interactions with the system, and most of them only focus on broader personality dimensions. To overcome those limitations, we developed a short-duration mobile serious game, Coin Catcher, as a concept proof to implicitly measure the granular personality trait morality in less than 5 min. The game uses concepts related to normative morality, proposing dilemmas that the player must solve in order to progress in the game. Experiments with real users were conducted (<tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">$n=96$</tex>), showing morality can be implicitly determined by a simple game in a short period of time, without the bias associated with personality questionnaires. Additionally, correlations with other personality traits, such as altruism, cooperation, modesty, sympathy, and anger were also found, showing the game has the potential to measure several granular personality traits that better characterize a person.

Polytechnic Institute of Porto (PT)
European Social Fund
Reduced inequalities
Openalex Percentile: Top 71%
Personality Traits and Psychology
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