Constraint Propagation for Reasoning in Single-Player Deduction Games

Single-player deduction games are a canonical form of hidden-information reasoning. Agents iteratively issue actions (queries) and receive deterministic feedback, thereby shrinking the information set of feasible secret codes. Classical search techniques-such as Information-Set Monte-Carlo Tree Search (ISMCTS) or the entropy-driven Information-Set Entropy Search (ISES)-handle these games by sampling or by fully enumerating states, but both methods encounter difficulties when the combinatorial space explodes. This paper introduces a constraintpropagation variant of ISES that models the information set as a constraint-satisfaction problem (CSP) and applies the AC-3 arcconsistency algorithm after every observation. By aggressively pruning unsupported variable values before entropy evaluation, the method eliminates a large number of impossible states and accelerates inference without sacrificing optimality. Using several single-player deduction games from the Deduction Game Framework as case studies, we show that constraint propagation significantly enhances the efficiency of ISES.

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Published
2025-08-19
DOI
https://doi.org/10.1109/cog64752.2025.11114136
Primary Topic
Constraint Satisfaction and Optimization
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article
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article

Constraint Propagation for Reasoning in Single-Player Deduction Games

Simon M. Lucas, Fandi Meng, Kaijie Xu
Constraint Satisfaction and Optimization
article

Constraint Propagation for Reasoning in Single-Player Deduction Games

Simon M. Lucas, Fandi Meng, Kaijie Xu
article en

Abstract

Single-player deduction games are a canonical form of hidden-information reasoning. Agents iteratively issue actions (queries) and receive deterministic feedback, thereby shrinking the information set of feasible secret codes. Classical search techniques-such as Information-Set Monte-Carlo Tree Search (ISMCTS) or the entropy-driven Information-Set Entropy Search (ISES)-handle these games by sampling or by fully enumerating states, but both methods encounter difficulties when the combinatorial space explodes. This paper introduces a constraintpropagation variant of ISES that models the information set as a constraint-satisfaction problem (CSP) and applies the AC-3 arcconsistency algorithm after every observation. By aggressively pruning unsupported variable values before entropy evaluation, the method eliminates a large number of impossible states and accelerates inference without sacrificing optimality. Using several single-player deduction games from the Deduction Game Framework as case studies, we show that constraint propagation significantly enhances the efficiency of ISES.

Queen Mary University of London (GB), McGill University (CA)
Openalex Percentile: Top 76%
Constraint Satisfaction and Optimization
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