Finding Mechanisms to Build Analog Games for Spatial Planning and City Building

City-building and other territory-building and transport games are among the most popular strategy and simulation games, either on digital or analog platforms. It is also a type of game that is increasingly used for gamification and serious game applications to support simulation and decisionmaking. However, designing games is not easy, especially for non-game experts. We present a method to find game mechanisms for developing analog city-building games (directly or prototypes of digital solutions). We analyzed the most popular city-building and territory modern board games to present a list of mechanisms and their narrative implementation. Planners and game designers can use this practical guide for consultation while developing and testing their game systems, regardless of the complexity they wish to implement in their simulations.

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Publication Details

Published
2025-08-19
DOI
https://doi.org/10.1109/cog64752.2025.11114248
Citations
1
Primary Topic
Geographic Information Systems Studies
Type
article
Field-Weighted Citation Impact
6.72

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article

Finding Mechanisms to Build Analog Games for Spatial Planning and City Building

Micael Sousa
1 citations
Geographic Information Systems Studies
6.72
article

Finding Mechanisms to Build Analog Games for Spatial Planning and City Building

Micael Sousa
article en
1 citations

Abstract

City-building and other territory-building and transport games are among the most popular strategy and simulation games, either on digital or analog platforms. It is also a type of game that is increasingly used for gamification and serious game applications to support simulation and decisionmaking. However, designing games is not easy, especially for non-game experts. We present a method to find game mechanisms for developing analog city-building games (directly or prototypes of digital solutions). We analyzed the most popular city-building and territory modern board games to present a list of mechanisms and their narrative implementation. Planners and game designers can use this practical guide for consultation while developing and testing their game systems, regardless of the complexity they wish to implement in their simulations.

University of Coimbra (PT)
Fundação para a Ciência e a Tecnologia
Sustainable cities and communities
Openalex Percentile: Top 4%
Geographic Information Systems Studies
6.72
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